UE3:UTOnslaughtOrbMessage (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTCarriedObjectMessage >> UTOnslaughtOrbMessage
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Message'

EnemyDestroyedString

Type: string

Modifiers: localized


Default value: "Feindliche Kugel wurde zerstört!"

EnemyDroppedString

Type: string

Modifiers: localized


Default value: "Feindliche Kugel wurde fallen gelassen!"

EnemyIncomingString

Type: string

Modifiers: localized


Default value: "Feindlicher Kugelträger nähert sich!"

OrbAutoReturnedString

Type: string

Modifiers: localized


Default value: "Kugel wurde automatisch zurückgegeben."

OrbNoPickupString

Type: string

Modifiers: localized


Default value: "Kugel ist vorübergehend nicht verfügbar."

Internal variables

EnemyDestroyed

Type: SoundNodeWave


Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbDestroyed'

EnemyDropped

Type: SoundNodeWave


Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbDropped'

EnemyIncoming

Type: SoundNodeWave


Default value: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbCarrierIncoming'

HighlightOrb

Type: byte

Array size: 17


Default value, index 14: 1

Default value, index 15: 1

Default value, index 16: 1

Default value, index 17: 1

Default values

Property Value
CaptureBlue "lieferte die blaue Kugel!"
CaptureRed "lieferte die rote Kugel!"
DroppedBlue "ließ die blaue Kugel fallen!"
DroppedRed "ließ die rote Kugel fallen!"
DroppedSounds[0] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbDropped'
DroppedSounds[1] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbDropped'
HasBlue "nahm die blaue Kugel!"
HasRed "nahm die rote Kugel!"
KilledBlue "tötete den Träger der blauen Kugel!"
KilledRed "tötete den Träger der roten Kugel!"
MessageArea 6
ReturnBlue "zerstörte die blaue Kugel!"
ReturnedBlue "Die blaue Kugel wurde zerstört!"
ReturnedRed "Die rote Kugel wurde zerstört!"
ReturnRed "zerstörte die rote Kugel!"
ReturnSounds[0] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbDestroyed'
ReturnSounds[1] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbDestroyed'
TakenSounds[0] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbPickedUp'
TakenSounds[1] SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbPickedUp'

Static functions

AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTCarriedObjectMessage.AnnouncementSound


ClientReceive

static simulated function ClientReceive (PlayerController P, optional int SwitchIndex, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: UTCarriedObjectMessage.ClientReceive


GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetFontSize

static function int GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)

Overrides: LocalMessage.GetFontSize


GetPos

static function float GetPos (int Switch, HUD myHUD)

Overrides: UTLocalMessage.GetPos


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: UTCarriedObjectMessage.GetString


IsKeyObjectiveMessage

static function bool IsKeyObjectiveMessage (int Switch)

Overrides: LocalMessage.IsKeyObjectiveMessage


ShouldBeRemoved

static function bool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessageNewAnnouncementClass, int NewMessageIndex)

Overrides: UTCarriedObjectMessage.ShouldBeRemoved

Don't let multiple messages for same flag stack up