UE3:UTSkelControl_HugGround (UDK)

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Revision as of 12:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_HugGround
Package:
UTGame
This class in other games:

skeletal controller that tries to keep a bone within a certain distance of the ground within its constraints

Properties

Property group 'UTSkelControl_HugGround'

bOppositeFromParent

Type: bool

if true, rotate the bone in the opposite direction of the parent instead of in the same direction

DesiredGroundDist

Type: float

desired distance from bone to ground

Default value: 60.0

MaxDist

Type: float

maximum distance the bone may be moved from its normal location

Default value: 60.0

MaxTranslationPerSec

Type: float

maximum amount the BoneTranslation may change per second

Default value: 150.0

ParentBone

Type: name

optional name of a bone that the controlled bone will always be rotated towards

XYDistFromParentBone

Type: float

if ParentBone is specified and this is greater than zero always keep the controlled bone exactly this many units from it

ZDistFromParentBone

Type: float


Internal variables

LastUpdateTime

Type: float

Modifiers: transient

time bone transforms were last updated

Default values