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  • The correct way of making glass is one of the big debates of the Unreal Editing community. Briefly, t One way of making glass is to:<br /> ...
    6 KB (1,132 words) - 13:17, 27 September 2013

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  • #REDIRECT [[Legacy:Making Windows|Making Windows]] ...
    50 bytes (6 words) - 06:53, 26 November 2006
  • ==Windows == There's plenty of conflicting information about making windows in [[Legacy:UT|UT]] versions of the Unreal Engine, and each source claims t ...
    2 KB (324 words) - 15:11, 18 March 2005
  • ...below, compile changed scripts and follow the [[Legacy:Making Glass Break|Making Glass Break]] tutorial, except that you use this actor instead of the Break * [[Legacy:Making Windows (UT)|Making Windows (UT)]] ...
    3 KB (264 words) - 12:36, 19 November 2007
  • This page covers making [[Legacy:Architecture|Architecture]] the old-fashioned way: with CSG brushe * [[Legacy:2D Shape Editor|2D Shape Editor]], a simple & powerful tool for making more complex shapes ...
    3 KB (456 words) - 07:02, 26 November 2006
  • * As water or lava zone portals (see [[Legacy:Making Liquids (UT)|Making Liquids (UT)]]) * [[Legacy:Making Windows|Making Windows]] ...
    2 KB (349 words) - 07:04, 26 November 2006
  • ...ealEd interface]] has links to the above, and also to reference on all the windows and option dialogs you'll encounter * [[Legacy:Making Windows|Making Windows]] ...
    3 KB (480 words) - 06:58, 26 November 2006
  • ; Transparent Window : See [[Legacy:Making Windows|Making Windows]]. ; Water : See [[Legacy:Making Liquids (UT)|Making Liquids (UT)]]. ...
    3 KB (429 words) - 06:57, 26 November 2006
  • * C Compiler for windows (I recommend Micro$oft Visual C++ 6) ...WINDOWS''' needed so the compiler+code knows it's supposed to run on the windows platform ...
    2 KB (323 words) - 01:48, 30 March 2006
  • ...displayed in the Windows\Fonts directory, e.g. "MS Sans Serif". Note that Windows in other languages can have different font names, e.g. "Arial Fett Kursiv" ; int Style (only UT2003) : ''For making the font bold?'' ...
    2 KB (341 words) - 12:39, 26 April 2004
  • *Windows 2000 Professional (Default Boot) *Windows XP Home (Emergencies ONLY) ...
    2 KB (315 words) - 07:03, 31 January 2004
  • Whether to have any 'interior' texture on the LOD building windows If TRUE, meshes are placed on top of simple face poly, rather than making hole for meshes. ...
    3 KB (402 words) - 06:44, 17 January 2010
  • ...in combination with [[Legacy:Sheet|sheet]] brushes to make [[Legacy:Making Windows|glass]] and [[Legacy:Masked Texture|masked texture]]s such as grilles block * making a transparent [[Legacy:Solid|solid]] brush. This is prone to error and can ...
    2 KB (326 words) - 07:03, 26 November 2006
  • ...Devastation Wiki Content|Devastation Wiki Content]] &ndash; Information on making mods for Devastation '''Operating system:'''Windows 95/98/ME/XP ...
    4 KB (559 words) - 12:48, 28 November 2006
  • ...ename it, making sure that it has the correct file extension. (By default, windows hides known file extensions. This can be disabled in Tools>Folder Options.. ...
    2 KB (276 words) - 02:15, 13 June 2010
  • * [[Legacy:UnrealEd Interface|UnrealEd Interface]] &ndash; Reference for windows, menus and widgets * [[Legacy:Texture Topics|Texture Topics]] &ndash; Using and making them ...
    5 KB (777 words) - 04:12, 4 November 2009
  • * [[Legacy:UnrealEd Interface|UnrealEd Interface]] &ndash; Reference for windows, menus and widgets * [[Legacy:Texture Topics|Texture Topics]] &ndash; Using and making them ...
    5 KB (777 words) - 17:18, 19 June 2009
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