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- The correct way of making glass is one of the big debates of the Unreal Editing community. Briefly, t One way of making glass is to:<br /> ...6 KB (1,132 words) - 13:17, 27 September 2013
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- #REDIRECT [[Legacy:Making Windows|Making Windows]] ...50 bytes (6 words) - 06:53, 26 November 2006
- ==Windows == There's plenty of conflicting information about making windows in [[Legacy:UT|UT]] versions of the Unreal Engine, and each source claims t ...2 KB (324 words) - 15:11, 18 March 2005
- ...below, compile changed scripts and follow the [[Legacy:Making Glass Break|Making Glass Break]] tutorial, except that you use this actor instead of the Break * [[Legacy:Making Windows (UT)|Making Windows (UT)]] ...3 KB (264 words) - 12:36, 19 November 2007
- This page covers making [[Legacy:Architecture|Architecture]] the old-fashioned way: with CSG brushe * [[Legacy:2D Shape Editor|2D Shape Editor]], a simple & powerful tool for making more complex shapes ...3 KB (456 words) - 07:02, 26 November 2006
- * As water or lava zone portals (see [[Legacy:Making Liquids (UT)|Making Liquids (UT)]]) * [[Legacy:Making Windows|Making Windows]] ...2 KB (349 words) - 07:04, 26 November 2006
- ...ealEd interface]] has links to the above, and also to reference on all the windows and option dialogs you'll encounter * [[Legacy:Making Windows|Making Windows]] ...3 KB (480 words) - 06:58, 26 November 2006
- ; Transparent Window : See [[Legacy:Making Windows|Making Windows]]. ; Water : See [[Legacy:Making Liquids (UT)|Making Liquids (UT)]]. ...3 KB (429 words) - 06:57, 26 November 2006
- * C Compiler for windows (I recommend Micro$oft Visual C++ 6) ...WINDOWS''' needed so the compiler+code knows it's supposed to run on the windows platform ...2 KB (323 words) - 01:48, 30 March 2006
- ...displayed in the Windows\Fonts directory, e.g. "MS Sans Serif". Note that Windows in other languages can have different font names, e.g. "Arial Fett Kursiv" ; int Style (only UT2003) : ''For making the font bold?'' ...2 KB (341 words) - 12:39, 26 April 2004
- *Windows 2000 Professional (Default Boot) *Windows XP Home (Emergencies ONLY) ...2 KB (315 words) - 07:03, 31 January 2004
- Whether to have any 'interior' texture on the LOD building windows If TRUE, meshes are placed on top of simple face poly, rather than making hole for meshes. ...3 KB (402 words) - 06:44, 17 January 2010
- ...in combination with [[Legacy:Sheet|sheet]] brushes to make [[Legacy:Making Windows|glass]] and [[Legacy:Masked Texture|masked texture]]s such as grilles block * making a transparent [[Legacy:Solid|solid]] brush. This is prone to error and can ...2 KB (326 words) - 07:03, 26 November 2006
- ...Devastation Wiki Content|Devastation Wiki Content]] – Information on making mods for Devastation '''Operating system:'''Windows 95/98/ME/XP ...4 KB (559 words) - 12:48, 28 November 2006
- ...ename it, making sure that it has the correct file extension. (By default, windows hides known file extensions. This can be disabled in Tools>Folder Options.. ...2 KB (276 words) - 02:15, 13 June 2010
- * [[Legacy:UnrealEd Interface|UnrealEd Interface]] – Reference for windows, menus and widgets * [[Legacy:Texture Topics|Texture Topics]] – Using and making them ...5 KB (777 words) - 04:12, 4 November 2009
- * [[Legacy:UnrealEd Interface|UnrealEd Interface]] – Reference for windows, menus and widgets * [[Legacy:Texture Topics|Texture Topics]] – Using and making them ...5 KB (777 words) - 17:18, 19 June 2009