I'm a doctor, not a mechanic
UE1:ASMD (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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ASMD.
[edit] Properties
[edit] Property group 'ASMD'
[edit] HitDamage
Type: int
Default value: 35
[edit] Internal variables
[edit] Amp
Type: Pickup
[edit] bBotSpecialMove
Type: bool
[edit] Tracked
Type: Projectile
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.6 | ||||||||
| AltFireSound | Sound'UnrealShare.ASMD.TazerAltFire' | ||||||||
| AltProjectileClass | Class'UnrealShare.TazerProj' | ||||||||
| AltRefireRate | 0.7 | ||||||||
| AmmoName | Class'UnrealShare.ASMDAmmo' | ||||||||
| AutoSwitchPriority | 4 | ||||||||
| bAltWarnTarget | True | ||||||||
| bInstantHit | True | ||||||||
| bNoSmooth | False | ||||||||
| bSplashDamage | True | ||||||||
| CollisionHeight | 8.0 | ||||||||
| CollisionRadius | 28.0 | ||||||||
| DeathMessage | "%k inflicted mortal damage upon %o with the %w." | ||||||||
| FireOffset |
|
||||||||
| FireSound | Sound'UnrealShare.ASMD.TazerFire' | ||||||||
| InventoryGroup | 4 | ||||||||
| ItemName | "ASMD" | ||||||||
| Mass | 50.0 | ||||||||
| Mesh | LodMesh'UnrealShare.ASMDPick' | ||||||||
| Misc1Sound | Sound'UnrealShare.ASMD.Vapour' | ||||||||
| PickupAmmoCount | 20 | ||||||||
| PickupMessage | "You got the ASMD" | ||||||||
| PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
| PickupViewMesh | LodMesh'UnrealShare.ASMDPick' | ||||||||
| PlayerViewMesh | LodMesh'UnrealShare.ASMDM' | ||||||||
| PlayerViewOffset |
|
||||||||
| SelectSound | Sound'UnrealShare.ASMD.TazerSelect' | ||||||||
| ThirdPersonMesh | LodMesh'UnrealShare.ASMD3' |
[edit] Functions
[edit] Events
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] AltFire
function AltFire (float Value)
Overrides: Weapon.AltFire
[edit] BecomePickup
function BecomePickup ()
Overrides: Weapon.BecomePickup
[edit] Finish
function Finish ()
Overrides: Weapon.Finish
[edit] PlayAltFiring
function PlayAltFiring ()
Overrides: Weapon.PlayAltFiring
[edit] PlayFiring
function PlayFiring ()
Overrides: Weapon.PlayFiring
[edit] PlayIdleAnim
function PlayIdleAnim ()
Overrides: Weapon.PlayIdleAnim
[edit] ProcessTraceHit
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
Overrides: Weapon.ProcessTraceHit
[edit] ProjectileFire
Overrides: Weapon.ProjectileFire
[edit] RateSelf
Overrides: Weapon.RateSelf
[edit] SpawnCopy
Overrides: Weapon.SpawnCopy
[edit] SpawnEffect
function SpawnEffect (Object.Vector DVector, int NumPoints, Object.Rotator SmokeRotation, Object.Vector SmokeLocation)
[edit] TraceFire
function TraceFire (float Accuracy)
Overrides: Weapon.TraceFire
[edit] States
[edit] ComboMove
[edit] ComboMove.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
[edit] ComboMove.AltFire
function AltFire (float F)
Overrides: AltFire (global)
[edit] ComboMove.Fire
function Fire (float F)
Overrides: Weapon.Fire (global)
[edit] Idle
[edit] Idle.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Idle.EndState
event EndState ()
Overrides: Object.EndState (global)
