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UE1:ASMD (UT)

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UT Object >> Actor >> Inventory >> Weapon >> ASMD

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

ASMD.

[edit] Properties

[edit] Property group 'ASMD'

[edit] HitDamage

Type: int


Default value: 35

[edit] Internal variables

[edit] Amp

Type: Pickup


[edit] bBotSpecialMove

Type: bool


[edit] Tracked

Type: Projectile


[edit] Default values

Property Value
AIRating 0.6
AltFireSound Sound'UnrealShare.ASMD.TazerAltFire'
AltProjectileClass Class'UnrealShare.TazerProj'
AltRefireRate 0.7
AmmoName Class'UnrealShare.ASMDAmmo'
AutoSwitchPriority 4
bAltWarnTarget True
bInstantHit True
bNoSmooth False
bSplashDamage True
CollisionHeight 8.0
CollisionRadius 28.0
DeathMessage "%k inflicted mortal damage upon %o with the %w."
FireOffset
Member Value
X 12.0
Y -6.0
Z -7.0
FireSound Sound'UnrealShare.ASMD.TazerFire'
InventoryGroup 4
ItemName "ASMD"
Mass 50.0
Mesh LodMesh'UnrealShare.ASMDPick'
Misc1Sound Sound'UnrealShare.ASMD.Vapour'
PickupAmmoCount 20
PickupMessage "You got the ASMD"
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UnrealShare.ASMDPick'
PlayerViewMesh LodMesh'UnrealShare.ASMDM'
PlayerViewOffset
Member Value
X 3.5
Y -1.8
Z -2.0
SelectSound Sound'UnrealShare.ASMD.TazerSelect'
ThirdPersonMesh LodMesh'UnrealShare.ASMD3'

[edit] Functions

[edit] Events

[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] AltFire

function AltFire (float Value)

Overrides: Weapon.AltFire


[edit] BecomePickup

function BecomePickup ()

Overrides: Weapon.BecomePickup


[edit] Finish

function Finish ()

Overrides: Weapon.Finish


[edit] PlayAltFiring

function PlayAltFiring ()

Overrides: Weapon.PlayAltFiring


[edit] PlayFiring

function PlayFiring ()

Overrides: Weapon.PlayFiring


[edit] PlayIdleAnim

function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


[edit] ProcessTraceHit

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Weapon.ProcessTraceHit


[edit] ProjectileFire

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)

Overrides: Weapon.ProjectileFire


[edit] RateSelf

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


[edit] SpawnCopy

function Inventory SpawnCopy (Pawn Other)

Overrides: Weapon.SpawnCopy


[edit] SpawnEffect

function SpawnEffect (Object.Vector DVector, int NumPoints, Object.Rotator SmokeRotation, Object.Vector SmokeLocation)


[edit] TraceFire

function TraceFire (float Accuracy)

Overrides: Weapon.TraceFire


[edit] States

[edit] ComboMove

[edit] ComboMove.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] ComboMove.AltFire

function AltFire (float F)

Overrides: AltFire (global)


[edit] ComboMove.Fire

function Fire (float F)

Overrides: Weapon.Fire (global)


[edit] Idle

[edit] Idle.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Idle.EndState

event EndState ()

Overrides: Object.EndState (global)