Gah - a solution with more questions. – EntropicLqd
UE1:Actor native functions (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Actor native functions in other games:
- RTNP, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
- Other member categories for this class:
- enums, events, internal variables, properties
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[edit] Native functions
[edit] DemoPlaySound
native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)
[edit] AutonomousPhysics
native(3971) final function AutonomousPhysics (float DeltaSeconds)
[edit] ConsoleCommand
[edit] Destroy
native(279) final function bool Destroy ()
[edit] Error
native(233) final function Error (coerce string S)
[edit] GetAnimGroup
[edit] GetMapName
[edit] GetNextInt
[edit] GetNextIntDesc
native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
[edit] GetNextSkin
native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
[edit] GetURLMap
native(547) final function string GetURLMap ()
[edit] HasAnim
[edit] IsAnimating
native(282) final function bool IsAnimating ()
[edit] LoopAnim
native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional float MinRate)
[edit] MakeNoise
native(512) final function MakeNoise (float Loudness)
[edit] Move
native(266) final function bool Move (Object.Vector Delta)
[edit] MoveSmooth
native(3969) final function bool MoveSmooth (Object.Vector Delta)
[edit] PlayAnim
[edit] PlayerCanSeeMe
native(532) final function bool PlayerCanSeeMe ()
[edit] PlaySound
native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)
[edit] SetBase
native(298) final function SetBase (Actor NewBase)
[edit] SetCollision
native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
[edit] SetCollisionSize
[edit] SetLocation
native(267) final function bool SetLocation (Object.Vector NewLocation)
[edit] SetOwner
native(272) final function SetOwner (Actor NewOwner)
[edit] SetPhysics
native(3970) final function SetPhysics (EPhysics newPhysics)
[edit] SetRotation
native(299) final function bool SetRotation (Object.Rotator NewRotation)
[edit] SetTimer
[edit] Spawn
native(278) final function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)
[edit] Trace
native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent)
