The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:Actor native functions (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U1 Object >> Actor (native functions)
Actor native functions in other games:
RTNP, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
enums, events, internal variables, properties

Native functions[edit]

DemoPlaySound[edit]

native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)


AutonomousPhysics[edit]

native(3971) final function AutonomousPhysics (float DeltaSeconds)


ConsoleCommand[edit]

native function string ConsoleCommand (string Command)


Destroy[edit]

native(279) final function bool Destroy ()


Error[edit]

native(233) final function Error (coerce string S)


GetAnimGroup[edit]

native(293) final function name GetAnimGroup (name Sequence)


GetMapName[edit]

native(539) final function string GetMapName (string NameEnding, string MapName, int Dir)


GetNextInt[edit]

native final function string GetNextInt (string ClassName, int Num)


GetNextIntDesc[edit]

native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)


GetNextSkin[edit]

native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)


GetURLMap[edit]

native(547) final function string GetURLMap ()


HasAnim[edit]

native(263) final function bool HasAnim (name Sequence)


IsAnimating[edit]

native(282) final function bool IsAnimating ()


LoopAnim[edit]

native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional float MinRate)


MakeNoise[edit]

native(512) final function MakeNoise (float Loudness)


Move[edit]

native(266) final function bool Move (Object.Vector Delta)


MoveSmooth[edit]

native(3969) final function bool MoveSmooth (Object.Vector Delta)


PlayAnim[edit]

native(259) final function PlayAnim (name Sequence, optional float Rate, optional float TweenTime)


PlayerCanSeeMe[edit]

native(532) final function bool PlayerCanSeeMe ()


PlaySound[edit]

native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)


SetBase[edit]

native(298) final function SetBase (Actor NewBase)


SetCollision[edit]

native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)


SetCollisionSize[edit]

native(283) final function bool SetCollisionSize (float NewRadius, float NewHeight)


SetLocation[edit]

native(267) final function bool SetLocation (Object.Vector NewLocation)


SetOwner[edit]

native(272) final function SetOwner (Actor NewOwner)


SetPhysics[edit]

native(3970) final function SetPhysics (EPhysics newPhysics)


SetRotation[edit]

native(299) final function bool SetRotation (Object.Rotator NewRotation)


SetTimer[edit]

native(280) final function SetTimer (float NewTimerRate, bool bLoop)


Spawn[edit]

native(278) final function Actor Spawn (class<ActorSpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)


Trace[edit]

native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent)


TweenAnim[edit]

native(294) final function TweenAnim (name Sequence, float Time)