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UE1:Commander instance functions (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> Commander (instance functions)

Instance functions[edit]

ChangeTeam[edit]

function ChangeTeam (int N)

Overrides: PlayerPawn.ChangeTeam


ClientPlayTakeHit[edit]

function ClientPlayTakeHit (Object.Vector HitLoc, byte Damage, bool bServerGuessWeapon)

Overrides: TournamentPlayer.ClientPlayTakeHit


ClientReStart[edit]

function ClientReStart ()

Overrides: Pawn.ClientReStart


Gasp[edit]

function Gasp ()

Overrides: TournamentPlayer.Gasp


InitPlayerReplicationInfo[edit]

function InitPlayerReplicationInfo ()

Overrides: PlayerPawn.InitPlayerReplicationInfo


PlayBeepSound[edit]

simulated function PlayBeepSound ()

Overrides: TournamentPlayer.PlayBeepSound


PlayChatting[edit]

function PlayChatting ()

Overrides: TournamentPlayer.PlayChatting


PlayCrawling[edit]

function PlayCrawling ()

Overrides: TournamentPlayer.PlayCrawling


PlayDeathHit[edit]

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: TournamentPlayer.PlayDeathHit


PlayDodge[edit]

function PlayDodge (Actor.EDodgeDir DodgeMove)

Overrides: TournamentPlayer.PlayDodge


PlayDuck[edit]

function PlayDuck ()

Overrides: TournamentPlayer.PlayDuck


PlayDyingSound[edit]

function PlayDyingSound ()

Overrides: TournamentPlayer.PlayDyingSound


PlayFeignDeath[edit]

function PlayFeignDeath ()

Overrides: TournamentPlayer.PlayFeignDeath


PlayFiring[edit]

function PlayFiring ()

Overrides: TournamentPlayer.PlayFiring


PlayFootStep[edit]

simulated function PlayFootStep ()

Overrides: TournamentPlayer.PlayFootStep


PlayGutHit[edit]

function PlayGutHit (float tweentime)

Overrides: TournamentPlayer.PlayGutHit


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)

Overrides: TournamentPlayer.PlayHeadHit


PlayHit[edit]

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, Object.Vector Momentum)

Overrides: TournamentPlayer.PlayHit


PlayInAir[edit]

function PlayInAir ()

Overrides: TournamentPlayer.PlayInAir


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: TournamentPlayer.PlayLanded


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)

Overrides: TournamentPlayer.PlayLeftHit


PlayRecoil[edit]

function PlayRecoil (float Rate)

Overrides: TournamentPlayer.PlayRecoil


PlayRightHit[edit]

function PlayRightHit (float tweentime)

Overrides: TournamentPlayer.PlayRightHit


PlayRising[edit]

function PlayRising ()

Overrides: TournamentPlayer.PlayRising


PlayRunning[edit]

function PlayRunning ()

Overrides: TournamentPlayer.PlayRunning


PlaySwimming[edit]

function PlaySwimming ()

Overrides: TournamentPlayer.PlaySwimming


PlayTakeHitSound[edit]

function PlayTakeHitSound (int damage, name damageType, int Mult)

Overrides: TournamentPlayer.PlayTakeHitSound


PlayTurning[edit]

function PlayTurning ()

Overrides: TournamentPlayer.PlayTurning


PlayWaiting[edit]

function PlayWaiting ()

Overrides: TournamentPlayer.PlayWaiting


PlayWalking[edit]

function PlayWalking ()

Overrides: TournamentPlayer.PlayWalking


PlayWeaponSwitch[edit]

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: TournamentPlayer.PlayWeaponSwitch


ServerChangeSkin[edit]

function ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum)

Overrides: PlayerPawn.ServerChangeSkin


StartWalk[edit]

function StartWalk ()

Overrides: PlayerPawn.StartWalk


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: TournamentPlayer.TweenToRunning


TweenToSwimming[edit]

function TweenToSwimming (float tweentime)

Overrides: TournamentPlayer.TweenToSwimming


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: TournamentPlayer.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: TournamentPlayer.TweenToWalking