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UE1:DeathMatchGame (UT)

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UT Object >> Actor >> Info >> GameInfo >> UnrealGameInfo >> DeathMatchGame

Contents

Package: 
UnrealShare
Direct subclasses:
DarkMatch, KingOfTheHill, TeamGame
This class in other games:
RTNP, U1

DeathMatchGame.

[edit] Properties

[edit] Property group 'DeathMatchGame'

[edit] bChangeLevels

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bHardCoreMode

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bMegaSpeed

Type: bool

Modifiers: globalconfig


[edit] bMultiPlayerBots

Type: bool

Modifiers: globalconfig


[edit] FragLimit

Type: int

Modifiers: globalconfig


[edit] InitialBots

Type: int

Modifiers: globalconfig


Default value: 4

[edit] TimeLimit

Type: int

Modifiers: globalconfig

time limit in minutes

[edit] Internal variables

[edit] bAlreadyChanged

Type: bool


[edit] bDontRestart

Type: bool


[edit] bGameEnded

Type: bool


[edit] BotConfig

Type: BotInfo


[edit] BotConfigType

Type: class<BotInfo>


Default value: Class'UnrealShare.BotInfo'

[edit] GlobalNameChange

Type: string

Modifiers: localized


Default value: " changed name to "

[edit] NoNameChange

Type: string

Modifiers: localized


Default value: " is already in use"

[edit] NumBots

Type: int


[edit] RemainingBots

Type: int


[edit] RemainingTime

Type: int


[edit] TimeMessage

Type: string

Array size: 16

Modifiers: localized


Default value, index 0: "5 minutes left in the game!"

Default value, index 1: "4 minutes left in the game!"

Default value, index 10: "2..."

Default value, index 11: "1..."

Default value, index 12: "Time Up!"

Default value, index 13: "3 minutes left in the game!"

Default value, index 14: "2 minutes left in the game!"

Default value, index 15: "1 minute left in the game!"

Default value, index 16: "30 seconds left!"

Default value, index 17: "10 seconds left!"

Default value, index 18: "5 seconds and counting..."

Default value, index 19: "4..."

Default value, index 20: "3..."

[edit] Default values

Property Value
bDeathMatch True
BeaconName "DM"
bNoMonsters True
bPauseable False
bRestartLevel False
GameMenuType Class'UnrealShare.UnrealDMGameOptionsMenu'
GameName "DeathMatch"
MapListType Class'UnrealShare.DMmaplist'
MapPrefix "DM"
ScoreBoardType Class'UnrealShare.UnrealScoreBoard'

[edit] Functions

[edit] Events

[edit] AcceptInventory

event AcceptInventory (Pawn PlayerPawn)

Overrides: GameInfo.AcceptInventory


[edit] InitGame

event InitGame (string Options, out string Error)

Overrides: GameInfo.InitGame


[edit] Login

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)

Overrides: GameInfo.Login


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: GameInfo.PostBeginPlay


[edit] Timer

event Timer ()

Overrides: GameInfo.Timer


[edit] Other instance functions

[edit] AddBot

function bool AddBot ()

Overrides: GameInfo.AddBot


[edit] CanSpectate

function bool CanSpectate (Pawn Viewer, Actor ViewTarget)

Overrides: GameInfo.CanSpectate


[edit] ChangeName

function ChangeName (Pawn Other, coerce string S, bool bNameChange)

Overrides: GameInfo.ChangeName


[edit] EndGame

function EndGame (string Reason)

Overrides: GameInfo.EndGame


[edit] FindPlayerStart

function NavigationPoint FindPlayerStart (Pawn Player, optional byte InTeam, optional string incomingName)

Overrides: GameInfo.FindPlayerStart


[edit] GetIntOption

function int GetIntOption (string Options, string ParseString, int CurrentValue)

Overrides: GameInfo.GetIntOption


[edit] GetRules

function string GetRules ()

Overrides: GameInfo.GetRules


[edit] IsRelevant

function bool IsRelevant (Actor Other)

Overrides: GameInfo.IsRelevant


[edit] Killed

function Killed (Pawn killer, Pawn Other, name damageType)

Overrides: GameInfo.Killed


[edit] LogGameParameters

function LogGameParameters (StatLog StatLog)

Overrides: GameInfo.LogGameParameters


[edit] Logout

function Logout (Pawn Exiting)

Overrides: GameInfo.Logout


[edit] PlayerJumpZScaling

function float PlayerJumpZScaling ()

Overrides: GameInfo.PlayerJumpZScaling


[edit] PlaySpawnEffect

function float PlaySpawnEffect (Inventory Inv)

Overrides: UnrealGameInfo.PlaySpawnEffect


[edit] ReduceDamage

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)

Overrides: UnrealGameInfo.ReduceDamage


[edit] RestartGame

function RestartGame ()

Overrides: GameInfo.RestartGame


[edit] SetGameSpeed

function SetGameSpeed (float T)

Overrides: GameInfo.SetGameSpeed


[edit] ShouldRespawn

function bool ShouldRespawn (Actor Other)

Overrides: UnrealGameInfo.ShouldRespawn


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