My program doesn't have bugs. It just develops random features.

UE1:FlameBall (UT)

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UT Object >> Actor >> Effects >> FlameBall
Package: 
UnrealShare
This class in other games:
RTNP, U1

FlameBall.

Properties[edit]

NormUp[edit]

Type: Object.Rotator


Default values[edit]

Property Value
AmbientGlow 183
DrawType DT_Mesh
EffectSound1 Sound'UnrealShare.flak.Explode1'
LifeSpan 4.0
LightBrightness 226
LightHue 29
LightRadius 9
LightSaturation 177
LightType LT_Steady
Mesh LodMesh'UnrealShare.flameballM'
RemoteRole ROLE_SimulatedProxy

Events[edit]

AnimEnd[edit]

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


States[edit]

Explode[edit]

Modifiers: auto

Explode.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Explode.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Explode.MakeSound[edit]

function MakeSound ()