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UE1:MarineBeamPoint (RTNP)

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Revision as of 16:10, 17 May 2008 by Wormbo (Talk | contribs)
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RTNP Object >> Actor >> NavigationPoint >> MarineBeamPoint

Contents

Package: 
UPak

MarineBeamPoint.

[edit] Properties

[edit] Property group 'MarineBeamPoint'

[edit] MarineWaveData

Type: MarineBeamData

Array size: 12 (12 )


[edit] Waves

Type: int


[edit] Internal variables

[edit] MarineCount

Type: int


[edit] Target

Type: PlayerPawn


[edit] Default values

Property Value
bStatic False

[edit] Structs

[edit] MarineBeamData

int WaveNumber 
int NumberOfMarines 
Class MarineType[32] (32 ) 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] AddMarine

function AddMarine ()


[edit] BeamMarine

function BeamMarine ()


[edit] CheckMarineStatus

function CheckMarineStatus ()


[edit] FindPointNearPlayer

function PathNode FindPointNearPlayer (PlayerPawn BeamSpot)


[edit] GetPlayerPawn

function PlayerPawn GetPlayerPawn ()


[edit] SubtractMarine

function SubtractMarine ()