My program doesn't have bugs. It just develops random features.
UE1:UWindowWindow (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UWindowBase >> UWindowWindow |
- Package:
- UWindow
- Known direct subclasses:
- UBrowserBannerAd, UBrowserBannerBar, UWindowBitmap, UWindowClientWindow, UWindowDialogControl, UWindowFramedWindow, UWindowGridClient, UWindowGridColumn, UWindowGrid, UWindowHScrollBar, UWindowHSplitter, UWindowProgressBar, UWindowRootWindow, UWindowTabControlTabArea, UWindowVScrollBar, UWindowVSplitter
- This class in other games:
- RTNP, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UWindowWindow - the parent class for all Window objects
[edit] Constants
[edit] DE_Created
Value: 0
[edit] DE_Change
Value: 1
[edit] DE_Click
Value: 2
[edit] DE_Enter
Value: 3
[edit] DE_Exit
Value: 4
[edit] DE_MClick
Value: 5
[edit] DE_RClick
Value: 6
[edit] DE_EnterPressed
Value: 7
[edit] DE_MouseMove
Value: 8
[edit] DE_MouseLeave
Value: 9
[edit] DE_LMouseDown
Value: 10
[edit] DE_DoubleClick
Value: 11
[edit] DE_MouseEnter
Value: 12
[edit] Properties
[edit] ActiveWindow
Type: UWindowWindow
The child of ours which is currently active
[edit] bAcceptsFocus
Type: bool
Accepts key messages
[edit] bAcceptsHotKeys
Type: bool
Does this window accept hotkeys?
[edit] bAlwaysBehind
Type: bool
Window doesn't bring to front on click.
[edit] bAlwaysOnTop
Type: bool
Always on top
[edit] bIgnoreLDoubleClick
Type: bool
[edit] bIgnoreMDoubleClick
Type: bool
[edit] bIgnoreRDoubleClick
Type: bool
[edit] bLeaveOnscreen
Type: bool
Window is left onscreen when UWindow isn't active.
[edit] bMMouseDown
Type: bool
Pressed down in this window?
[edit] bMouseDown
Type: bool
Pressed down in this window?
[edit] bNoClip
Type: bool
Clipping disabled for this window?
[edit] bRMouseDown
Type: bool
Pressed down in this window?
[edit] bTransient
Type: bool
Never the active window. Used for combo dropdowns7
[edit] bUWindowActive
Type: bool
Is UWindow active?
[edit] bWindowVisible
Type: bool
[edit] ClickTime
Type: float
[edit] ClickX
Type: float
[edit] ClickY
Type: float
[edit] ClippingRegion
Type: UWindowBase.Region
[edit] Cursor
Type: MouseCursor
[edit] FirstChildWindow
Type: UWindowWindow
First child window - bottom window first
[edit] LastChildWindow
Type: UWindowWindow
Last child window - WinTop window first
[edit] LookAndFeel
Type: UWindowLookAndFeel
[edit] MClickTime
Type: float
[edit] MClickX
Type: float
[edit] MClickY
Type: float
[edit] ModalWindow
Type: UWindowWindow
Some window we've opened modally.
[edit] NextSiblingWindow
Type: UWindowWindow
sibling window - next window above us
[edit] OwnerWindow
Type: UWindowWindow
Some arbitary owner window
[edit] ParentWindow
Type: UWindowWindow
Parent window
[edit] PrevSiblingWindow
Type: UWindowWindow
previous sibling window - next window below us
[edit] RClickTime
Type: float
[edit] RClickX
Type: float
[edit] RClickY
Type: float
[edit] Root
Type: UWindowRootWindow
The root window
[edit] WinHeight
Type: float
[edit] WinLeft
Type: float
[edit] WinTop
Type: float
[edit] WinWidth
Type: float
[edit] Enums
[edit] WinMessage
- WM_LMouseDown
- WM_LMouseUp
- WM_MMouseDown
- WM_MMouseUp
- WM_RMouseDown
- WM_RMouseUp
- WM_KeyUp
- WM_KeyDown
- WM_KeyType
- WM_Paint
- Window needs painting
