Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:RifleAmmo (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealI
- Direct subclass:
- RifleRound
- This class in other games:
- RTNP, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RifleAmmo.
[edit] Default values
| Property | Value |
|---|---|
| AmmoAmount | 8 |
| bCollideActors | True |
| CollisionHeight | 20.0 |
| CollisionRadius | 15.0 |
| Icon | Texture'UnrealI.Icons.I_RIFLEAmmo' |
| MaxAmmo | 50 |
| MaxDesireability | 0.24 |
| Mesh | LodMesh'UnrealI.RifleBullets' |
| PickupMessage | "You got 8 Rifle rounds." |
| PickupSound | Sound'UnrealI.Pickups.AmmoSnd' |
| PickupViewMesh | LodMesh'UnrealI.RifleBullets' |
| UsedInWeaponSlot[9] | 1 |
