My program doesn't have bugs. It just develops random features.
UE1:SkaarjPlayerBot (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
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SkaarjPlayerBot.
[edit] Default values
| Property | Value |
|---|---|
| BaseEyeHeight | 24.75 |
| breathagain | Sound'UnrealI.Skaarj.SKPGasp1' |
| Buoyancy | 118.8 |
| CarcassType | Class'UnrealI.TrooperCarcass' |
| CollisionHeight | 42.0 |
| CollisionRadius | 32.0 |
| Die | Sound'UnrealI.Skaarj.SKPDeath1' |
| Die2 | Sound'UnrealI.Skaarj.SKPDeath2' |
| Die3 | Sound'UnrealI.Skaarj.SKPDeath3' |
| Die4 | Sound'UnrealI.Skaarj.SKPDeath3' |
| drown | Sound'UnrealI.Skaarj.SKPDrown1' |
| EyeHeight | 24.75 |
| Footstep1 | Sound'UnrealShare.Cow.walkC' |
| Footstep2 | Sound'UnrealShare.Cow.walkC' |
| Footstep3 | Sound'UnrealShare.Cow.walkC' |
| GaspSound | Sound'UnrealI.Skaarj.SKPGasp1' |
| Health | 120 |
| HitSound1 | Sound'UnrealI.Skaarj.SKPInjur1' |
| HitSound2 | Sound'UnrealI.Skaarj.SKPInjur2' |
| HitSound3 | Sound'UnrealI.Skaarj.SKPInjur3' |
| HitSound4 | Sound'UnrealI.Skaarj.SKPInjur4' |
| JumpSound | Sound'UnrealI.Skaarj.SKPJump1' |
| JumpZ | 360.0 |
| LandGrunt | Sound'UnrealI.Skaarj.Land1SK' |
| Mass | 120.0 |
| Mesh | LodMesh'UnrealI.sktrooper' |
| Skin | Texture'UnrealI.Skins.sktrooper1' |
| UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
| UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
[edit] Instance functions
[edit] PlayChallenge
Overrides: Bots.PlayChallenge
[edit] PlayCrawling
Overrides: Pawn.PlayCrawling
[edit] PlayDodge
Overrides: Bots.PlayDodge
[edit] PlayDuck
Overrides: Pawn.PlayDuck
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayFeignDeath
[edit] PlayFiring
Overrides: Bots.PlayFiring
[edit] PlayGutHit
Overrides: Bots.PlayGutHit
[edit] PlayHeadHit
Overrides: Bots.PlayHeadHit
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayLeftHit
Overrides: Bots.PlayLeftHit
[edit] PlayRightHit
Overrides: Bots.PlayRightHit
[edit] PlayRising
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlaySwimming
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PlayWeaponSwitch
Overrides: Pawn.PlayWeaponSwitch
[edit] RunStep
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToSwimming
Overrides: Pawn.TweenToSwimming
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] WalkStep
[edit] States
[edit] FallingState
Inherits from: Bots.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
[edit] FallingState.Landed
Overrides: Bots.FallingState.Landed
