I'm a doctor, not a mechanic

UE1:SkaarjPlayerBot (UT)

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UT Object >> Actor >> Pawn >> Bots >> SkaarjPlayerBot

Contents

Package: 
UnrealI
This class in other games:
RTNP, U1

SkaarjPlayerBot.

[edit] Default values

Property Value
BaseEyeHeight 24.75
breathagain Sound'UnrealI.Skaarj.SKPGasp1'
Buoyancy 118.8
CarcassType Class'UnrealI.TrooperCarcass'
CollisionHeight 42.0
CollisionRadius 32.0
Die Sound'UnrealI.Skaarj.SKPDeath1'
Die2 Sound'UnrealI.Skaarj.SKPDeath2'
Die3 Sound'UnrealI.Skaarj.SKPDeath3'
Die4 Sound'UnrealI.Skaarj.SKPDeath3'
drown Sound'UnrealI.Skaarj.SKPDrown1'
EyeHeight 24.75
Footstep1 Sound'UnrealShare.Cow.walkC'
Footstep2 Sound'UnrealShare.Cow.walkC'
Footstep3 Sound'UnrealShare.Cow.walkC'
GaspSound Sound'UnrealI.Skaarj.SKPGasp1'
Health 120
HitSound1 Sound'UnrealI.Skaarj.SKPInjur1'
HitSound2 Sound'UnrealI.Skaarj.SKPInjur2'
HitSound3 Sound'UnrealI.Skaarj.SKPInjur3'
HitSound4 Sound'UnrealI.Skaarj.SKPInjur4'
JumpSound Sound'UnrealI.Skaarj.SKPJump1'
JumpZ 360.0
LandGrunt Sound'UnrealI.Skaarj.Land1SK'
Mass 120.0
Mesh LodMesh'UnrealI.sktrooper'
Skin Texture'UnrealI.Skins.sktrooper1'
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'

[edit] Instance functions

[edit] PlayChallenge

function PlayChallenge ()

Overrides: Bots.PlayChallenge


[edit] PlayCrawling

function PlayCrawling ()

Overrides: Pawn.PlayCrawling


[edit] PlayDodge

function PlayDodge (bool bDuckLeft)

Overrides: Bots.PlayDodge


[edit] PlayDuck

function PlayDuck ()

Overrides: Pawn.PlayDuck


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


[edit] PlayFeignDeath

function PlayFeignDeath ()


[edit] PlayFiring

function PlayFiring ()

Overrides: Bots.PlayFiring


[edit] PlayGutHit

function PlayGutHit (float tweentime)

Overrides: Bots.PlayGutHit


[edit] PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: Bots.PlayHeadHit


[edit] PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


[edit] PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


[edit] PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: Bots.PlayLeftHit


[edit] PlayRightHit

function PlayRightHit (float tweentime)

Overrides: Bots.PlayRightHit


[edit] PlayRising

function PlayRising ()


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlaySwimming

function PlaySwimming ()


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


[edit] RunStep

simulated function RunStep ()


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToSwimming

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] WalkStep

simulated function WalkStep ()


[edit] States

[edit] FallingState

Inherits from: Bots.FallingState

Ignores: Bump, HearNoise, HitWall, WarnTarget

[edit] FallingState.Landed

event Landed (Object.Vector HitNormal)

Overrides: Bots.FallingState.Landed