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UE1:SkaarjPlayerBot (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
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SkaarjPlayerBot.
[edit] Default values
| Property | Value |
|---|---|
| BaseEyeHeight | 24.75 |
| breathagain | Sound'UnrealI.Skaarj.SKPGasp1' |
| Buoyancy | 118.8 |
| CarcassType | Class'UnrealI.TrooperCarcass' |
| CollisionHeight | 42.0 |
| CollisionRadius | 32.0 |
| Die | Sound'UnrealI.Skaarj.SKPDeath1' |
| Die2 | Sound'UnrealI.Skaarj.SKPDeath2' |
| Die3 | Sound'UnrealI.Skaarj.SKPDeath3' |
| Die4 | Sound'UnrealI.Skaarj.SKPDeath3' |
| drown | Sound'UnrealI.Skaarj.SKPDrown1' |
| EyeHeight | 24.75 |
| Footstep1 | Sound'UnrealShare.Cow.walkC' |
| Footstep2 | Sound'UnrealShare.Cow.walkC' |
| Footstep3 | Sound'UnrealShare.Cow.walkC' |
| GaspSound | Sound'UnrealI.Skaarj.SKPGasp1' |
| Health | 120 |
| HitSound1 | Sound'UnrealI.Skaarj.SKPInjur1' |
| HitSound2 | Sound'UnrealI.Skaarj.SKPInjur2' |
| HitSound3 | Sound'UnrealI.Skaarj.SKPInjur3' |
| HitSound4 | Sound'UnrealI.Skaarj.SKPInjur4' |
| JumpSound | Sound'UnrealI.Skaarj.SKPJump1' |
| JumpZ | 360.0 |
| LandGrunt | Sound'UnrealI.Skaarj.Land1SK' |
| Mass | 120.0 |
| Mesh | LodMesh'UnrealI.sktrooper' |
| Skin | Texture'UnrealI.Skins.sktrooper1' |
| UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
| UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
[edit] Instance functions
[edit] PlayChallenge
function PlayChallenge ()
Overrides: Bots.PlayChallenge
[edit] PlayCrawling
function PlayCrawling ()
Overrides: Pawn.PlayCrawling
[edit] PlayDodge
function PlayDodge (bool bDuckLeft)
Overrides: Bots.PlayDodge
[edit] PlayDuck
function PlayDuck ()
Overrides: Pawn.PlayDuck
[edit] PlayDying
function PlayDying (name DamageType, Object.Vector HitLoc)
Overrides: Pawn.PlayDying
[edit] PlayFeignDeath
function PlayFeignDeath ()
[edit] PlayFiring
function PlayFiring ()
Overrides: Bots.PlayFiring
[edit] PlayGutHit
function PlayGutHit (float tweentime)
Overrides: Bots.PlayGutHit
[edit] PlayHeadHit
function PlayHeadHit (float tweentime)
Overrides: Bots.PlayHeadHit
[edit] PlayInAir
function PlayInAir ()
Overrides: Pawn.PlayInAir
[edit] PlayLanded
function PlayLanded (float impactVel)
Overrides: Pawn.PlayLanded
[edit] PlayLeftHit
function PlayLeftHit (float tweentime)
Overrides: Bots.PlayLeftHit
[edit] PlayRightHit
function PlayRightHit (float tweentime)
Overrides: Bots.PlayRightHit
[edit] PlayRising
function PlayRising ()
[edit] PlayRunning
function PlayRunning ()
Overrides: Pawn.PlayRunning
[edit] PlaySwimming
function PlaySwimming ()
[edit] PlayTurning
function PlayTurning ()
Overrides: Pawn.PlayTurning
[edit] PlayWaiting
function PlayWaiting ()
Overrides: Pawn.PlayWaiting
[edit] PlayWalking
function PlayWalking ()
Overrides: Pawn.PlayWalking
[edit] PlayWeaponSwitch
function PlayWeaponSwitch (Weapon NewWeapon)
Overrides: Pawn.PlayWeaponSwitch
[edit] RunStep
simulated function RunStep ()
[edit] TweenToRunning
function TweenToRunning (float tweentime)
Overrides: Pawn.TweenToRunning
[edit] TweenToSwimming
function TweenToSwimming (float tweentime)
Overrides: Pawn.TweenToSwimming
[edit] TweenToWaiting
function TweenToWaiting (float tweentime)
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
function TweenToWalking (float tweentime)
Overrides: Pawn.TweenToWalking
[edit] WalkStep
simulated function WalkStep ()
[edit] States
[edit] FallingState
Inherits from: Bots.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
[edit] FallingState.Landed
event Landed (Object.Vector HitNormal)
Overrides: Bots.FallingState.Landed
