Mostly Harmless
UE1:Bots (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- Known direct subclasses:
- HumanBot, SkaarjPlayerBot
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Bots.
[edit] Properties
[edit] Property group 'Combat'
[edit] Aggressiveness
Type: float
0.0 to 1.0 (typically)
Default value: 0.2
[edit] bIsWuss
Type: bool
always takes hit
[edit] bLeadTarget
Type: bool
lead target with projectile attack
Default value: True
[edit] bWarnTarget
Type: bool
warn target when projectile attack
Default value: True
[edit] RefireRate
Type: float
Default value: 0.9
[edit] TimeBetweenAttacks
Type: float
seconds - modified by difficulty
Default value: 1.0
[edit] Property group 'Pawn'
[edit] CarcassType
Default value: Class'UnrealShare.CreatureCarcass'
[edit] Property group 'Sounds'
[edit] breathagain
Type: Sound
[edit] Die2
Type: Sound
[edit] Die3
Type: Sound
[edit] Die4
Type: Sound
[edit] drown
Type: Sound
[edit] Footstep1
Type: Sound
[edit] Footstep2
Type: Sound
[edit] Footstep3
Type: Sound
[edit] GaspSound
Type: Sound
[edit] HitSound3
Type: Sound
[edit] HitSound4
Type: Sound
[edit] JumpSound
Type: Sound
[edit] LandGrunt
Type: Sound
[edit] UWHit1
Type: Sound
[edit] UWHit2
Type: Sound
[edit] Internal variables
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 2048.0 | ||||||||
| AirSpeed | 400.0 | ||||||||
| BaseEyeHeight | 23.0 | ||||||||
| bAutoActivate | True | ||||||||
| bCanStrafe | True | ||||||||
| bIsPlayer | True | ||||||||
| bStasis | False | ||||||||
| Buoyancy | 100.0 | ||||||||
| DrawType | DT_Mesh | ||||||||
| GroundSpeed | 400.0 | ||||||||
| HearingThreshold | 0.3 | ||||||||
| Intelligence | BRAINS_HUMAN | ||||||||
| Land | Sound'UnrealShare.Generic.Land1' | ||||||||
| LightBrightness | 70 | ||||||||
| LightHue | 40 | ||||||||
| LightRadius | 6 | ||||||||
| LightSaturation | 128 | ||||||||
| MeleeRange | 50.0 | ||||||||
| NetPriority | 8.0 | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 3000.0 | ||||||||
| UnderWaterTime | 20.0 | ||||||||
| WaterStep | Sound'UnrealShare.Generic.LSplash' |
[edit] Functions
[edit] Static functions
[edit] SetMultiSkin
Overrides: Pawn.SetMultiSkin
[edit] Events
[edit] BaseChange
Overrides: Pawn.BaseChange
[edit] Bump
Overrides: Actor.Bump
[edit] Falling
Overrides: Pawn.Falling
[edit] HearNoise
Overrides: Pawn.HearNoise
[edit] LongFall
Overrides: Pawn.LongFall
[edit] PainTimer
Overrides: Pawn.PainTimer
[edit] PreBeginPlay
Overrides: Pawn.PreBeginPlay
[edit] SeePlayer
Overrides: Pawn.SeePlayer
[edit] Trigger
Overrides: Actor.Trigger
[edit] UpdateEyeHeight
Overrides: Pawn.UpdateEyeHeight
[edit] ZoneChange
Overrides: Actor.ZoneChange
[edit] Other instance functions
[edit] States
See Bots states.
