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UE1:CreatureCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass |
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- BruteCarcass, CowCarcass, DevilfishCarcass, FlyCarcass, GassiusCarcass, HumanCarcass, KrallCarcass, MantaCarcass, MercCarcass, NaliCarcass, PredatorCarcass, PupaeCarcass, QueenCarcass, SkaarjCarcass, SlithCarcass, SpaceMarineCarcass, SpinnerCarcass, SquidCarcass, TentacleCarcass, TitanCarcass, TrooperCarcass, WarlordCarcass
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
CreatureCarcass.
[edit] Properties
[edit] Property group 'CreatureCarcass'
[edit] bGreenBlood
Type: bool
[edit] bodyparts
Type: Mesh
Array size: 8
Default value, index 0: LodMesh'UnrealShare.CowBody1'
Default value, index 1: LodMesh'UnrealShare.CowBody1'
Default value, index 2: LodMesh'UnrealShare.CowBody2'
Default value, index 3: LodMesh'UnrealShare.CowBody2'
Default value, index 4: LodMesh'UnrealShare.LiverM'
Default value, index 5: LodMesh'UnrealShare.LiverM'
[edit] GibOne
Type: Sound
Default value: Sound'UnrealShare.Gibs.Gib1'
[edit] GibTwo
Type: Sound
Default value: Sound'UnrealShare.Gibs.Gib2'
[edit] LandedSound
Type: Sound
Default value: Sound'UnrealShare.Gibs.Thump'
[edit] Trails
Type: float
Array size: 8
Default value, index 0: 0.5
Default value, index 1: 0.5
Default value, index 2: 0.5
Default value, index 3: 0.5
Default value, index 4: 0.5
Default value, index 5: 0.5
Default value, index 6: 0.5
Default value, index 7: 0.5
[edit] ZOffset
Type: float
Array size: 8
Default value, index 0: 0.5
Default value, index 1: -0.5
[edit] Internal variables
[edit] bCorroding
Type: bool
[edit] bPermanent
Type: bool
[edit] bThumped
Type: bool
[edit] DeathZone
Type: ZoneInfo
[edit] ExistTime
Type: float
[edit] ReducedHeightFactor
Type: float
Default value: 0.3
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockPlayers | True |
| bSlidingCarcass | True |
| flies | 4 |
| NetPriority | 6.0 |
| RemoteRole | ROLE_SimulatedProxy |
| TransientSoundVolume | 3.0 |
[edit] Functions
[edit] Events
[edit] AnimEnd
Overrides: Actor.AnimEnd
[edit] Destroyed
Overrides: Carcass.Destroyed
[edit] HitWall
Overrides: Actor.HitWall
[edit] Landed
Overrides: Decoration.Landed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] TakeDamage
Overrides: Carcass.TakeDamage
[edit] Other instance functions
[edit] ChunkUp
Overrides: Carcass.ChunkUp
[edit] CreateReplacement
Overrides: Carcass.CreateReplacement
[edit] GibSound
[edit] Initfor
Overrides: Carcass.Initfor
[edit] LandThump
[edit] LieStill
[edit] ReduceCylinder
[edit] ThrowOthers
[edit] States
[edit] Corroding
Ignores: AnimEnd, HitWall, Landed, TakeDamage, ZoneChange
[edit] Corroding.BeginState
Overrides: Object.BeginState (global)
[edit] Corroding.Tick
Overrides: Actor.Tick (global)
[edit] Dead
[edit] Dead.BaseChange
Overrides: Decoration.BaseChange (global)
[edit] Dead.BeginState
Overrides: Carcass.Dead.BeginState
[edit] Dead.Timer
Overrides: Carcass.Dead.Timer
[edit] Dead.AddFliesAndRats
Overrides: Carcass.Dead.AddFliesAndRats
[edit] Dead.CheckZoneCarcasses
Overrides: Carcass.Dead.CheckZoneCarcasses
[edit] Dying
Inherits from: Carcass.Dying
Modifiers: auto
