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UE1:CreatureCarcass (RTNP)

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RTNP Object >> Actor >> Decoration >> Carcass >> CreatureCarcass

Contents

Package: 
UnrealShare
Direct subclasses:
BruteCarcass, CowCarcass, DevilfishCarcass, FlyCarcass, GassiusCarcass, HumanCarcass, KrallCarcass, MantaCarcass, MercCarcass, NaliCarcass, PredatorCarcass, PupaeCarcass, QueenCarcass, SkaarjCarcass, SlithCarcass, SpaceMarineCarcass, SpinnerCarcass, SquidCarcass, TentacleCarcass, TitanCarcass, TrooperCarcass, WarlordCarcass
This class in other games:
U1, UT

CreatureCarcass.

[edit] Properties

[edit] Property group 'CreatureCarcass'

[edit] bGreenBlood

Type: bool


[edit] bodyparts

Type: Mesh

Array size: 8


Default value, index 0: LodMesh'UnrealShare.CowBody1'

Default value, index 1: LodMesh'UnrealShare.CowBody1'

Default value, index 2: LodMesh'UnrealShare.CowBody2'

Default value, index 3: LodMesh'UnrealShare.CowBody2'

Default value, index 4: LodMesh'UnrealShare.LiverM'

Default value, index 5: LodMesh'UnrealShare.LiverM'

[edit] GibOne

Type: Sound


Default value: Sound'UnrealShare.Gibs.Gib1'

[edit] GibTwo

Type: Sound


Default value: Sound'UnrealShare.Gibs.Gib2'

[edit] LandedSound

Type: Sound


Default value: Sound'UnrealShare.Gibs.Thump'

[edit] Trails

Type: float

Array size: 8


Default value, index 0: 0.5

Default value, index 1: 0.5

Default value, index 2: 0.5

Default value, index 3: 0.5

Default value, index 4: 0.5

Default value, index 5: 0.5

Default value, index 6: 0.5

Default value, index 7: 0.5

[edit] ZOffset

Type: float

Array size: 8


Default value, index 0: 0.5

Default value, index 1: -0.5

[edit] Internal variables

[edit] bCorroding

Type: bool


[edit] bPermanent

Type: bool


[edit] bThumped

Type: bool


[edit] DeathZone

Type: ZoneInfo


[edit] ExistTime

Type: float


[edit] ReducedHeightFactor

Type: float


Default value: 0.3

[edit] Default values

Property Value
bBlockActors True
bBlockPlayers True
bSlidingCarcass True
flies 4
NetPriority 6.0
RemoteRole ROLE_SimulatedProxy
TransientSoundVolume 3.0

[edit] Functions

[edit] Events

[edit] AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd


[edit] Destroyed

event Destroyed ()

Overrides: Carcass.Destroyed


[edit] HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


[edit] Landed

event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)

Overrides: Carcass.TakeDamage


[edit] Other instance functions

[edit] ChunkUp

function ChunkUp (int Damage)

Overrides: Carcass.ChunkUp


[edit] CreateReplacement

function CreateReplacement ()

Overrides: Carcass.CreateReplacement


[edit] GibSound

function GibSound ()


[edit] Initfor

function Initfor (Actor Other)

Overrides: Carcass.Initfor


[edit] LandThump

function LandThump ()


[edit] LieStill

function LieStill ()


[edit] ReduceCylinder

function ReduceCylinder ()


[edit] ThrowOthers

function ThrowOthers ()


[edit] States

[edit] Corroding

Ignores: AnimEnd, HitWall, Landed, TakeDamage, ZoneChange

[edit] Corroding.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Corroding.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] Dead

[edit] Dead.BaseChange

singular event BaseChange ()

Overrides: Decoration.BaseChange (global)


[edit] Dead.BeginState

event BeginState ()

Overrides: Carcass.Dead.BeginState


[edit] Dead.Timer

event Timer ()

Overrides: Carcass.Dead.Timer


[edit] Dead.AddFliesAndRats

function AddFliesAndRats ()

Overrides: Carcass.Dead.AddFliesAndRats


[edit] Dead.CheckZoneCarcasses

function CheckZoneCarcasses ()

Overrides: Carcass.Dead.CheckZoneCarcasses


[edit] Dying

Inherits from: Carcass.Dying

Modifiers: auto

Ignores: TakeDamage

[edit] Gibbing

Ignores: AnimEnd, HitWall, Landed, TakeDamage, ZoneChange

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