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UE1:TrooperCarcass (RTNP)
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| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TrooperCarcass |
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TrooperCarcass.
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'Death' |
| bodyparts[0] | LodMesh'UnrealShare.SkaarjBody' |
| bodyparts[1] | LodMesh'UnrealShare.SkaarjHead' |
| bodyparts[2] | LodMesh'UnrealShare.SkaarjBody' |
| bodyparts[3] | LodMesh'UnrealShare.SkaarjLeg' |
| bodyparts[4] | LodMesh'UnrealShare.SkaarjLeg' |
| bodyparts[5] | LodMesh'UnrealShare.CowBody1' |
| bodyparts[6] | LodMesh'UnrealShare.CowBody2' |
| CollisionHeight | 42.0 |
| CollisionRadius | 32.0 |
| Mass | 130.0 |
| Mesh | LodMesh'UnrealI.sktrooper' |
[edit] Instance functions
[edit] CreateReplacement
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
[edit] ForceMeshToExist
function ForceMeshToExist ()
