Always snap to grid
UE1:WindowConsole (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UWindow
- Direct subclass:
- UBrowserConsole
- This class in other games:
- RTNP, UT
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WindowConsole - console replacer to implement UWindow UI System
[edit] Properties
[edit] Property group 'WindowConsole'
[edit] RootWindow
Type: string
Modifiers: config
Default value: "UWindow.UWindowRootWindow"
[edit] Internal variables
[edit] bBlackout
Type: bool
[edit] bCreatedRoot
Type: bool
[edit] bLocked
Type: bool
[edit] bQuickKeyEnable
Type: bool
[edit] bShowConsole
Type: bool
Modifiers: config
[edit] bUWindowActive
Type: bool
[edit] bUWindowType
Type: bool
[edit] ConsoleClass
Type: class<UWindowConsoleWindow>
Default value: Class'UWindow.UWindowConsoleWindow'
[edit] ConsoleWindow
Type: UWindowConsoleWindow
[edit] MouseScale
Type: float
Modifiers: config
Default value: 0.6
[edit] MouseX
Type: float
[edit] MouseY
Type: float
[edit] OldClipX
Type: float
[edit] OldClipY
Type: float
[edit] Root
Type: UWindowRootWindow
[edit] ShowDesktop
Type: bool
Modifiers: config
[edit] UWindowKey
Type: Console.EInputKey
Modifiers: config
[edit] UWindowQuickKey
Type: Console.EInputKey
Modifiers: config
Default value: IK_ScrollLock
[edit] Functions
[edit] Events
[edit] KeyEvent
Overrides: Console.KeyEvent
[edit] Message
Overrides: Console.Message
[edit] Other instance functions
[edit] CloseUWindow
[edit] CreateRootWindow
[edit] HideConsole
[edit] HistoryDown
[edit] HistoryUp
[edit] LaunchUWindow
[edit] RenderUWindow
[edit] ResetUWindow
[edit] ShowConsole
[edit] ToggleUWindow
[edit] UpdateHistory
[edit] States
[edit] UWindow
[edit] UWindow.BeginState
Overrides: Object.BeginState (global)
[edit] UWindow.EndState
Overrides: Object.EndState (global)
[edit] UWindow.KeyEvent
Overrides: KeyEvent (global)
[edit] UWindow.KeyType
Overrides: Console.KeyType (global)
[edit] UWindow.PostRender
Overrides: Console.PostRender (global)
[edit] UWindow.Tick
Overrides: Console.Tick (global)
