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UE1:Console (U1)

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U1 Object >> Console

Contents

Package: 
Engine
Direct subclass:
WindowConsole
This class in other games:
RTNP, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

Console: A player console, associated with a viewport. This is a built-in Unreal class and it shouldn't be modified.

[edit] Constants

[edit] MaxBorder

Value: 6


[edit] MaxLines

Value: 64


[edit] MaxHistory

Value: 16


[edit] TextMsgSize

Value: 128


[edit] Properties

[edit] bNoDrawWorld

Type: bool


[edit] bNoStuff

Type: bool


[edit] Border

Type: Texture


Default value: Texture'Engine.Border'

[edit] BorderLines

Type: int


[edit] BorderPixels

Type: int


[edit] BorderSize

Type: int


[edit] bTimeDemo

Type: bool


[edit] bTyping

Type: bool


[edit] ConBackground

Type: Texture


Default value: Texture'Engine.ConsoleBack'

[edit] ConnectingMessage

Type: string

Modifiers: localized


Default value: "CONNECTING"

[edit] ConsoleDest

Type: float


[edit] ConsoleLines

Type: int


[edit] ConsolePos

Type: float


[edit] FrameX

Type: float


[edit] FrameY

Type: float


[edit] History

Type: string

Array size: 16


[edit] HistoryBot

Type: int


[edit] HistoryCur

Type: int


[edit] HistoryTop

Type: int


[edit] LoadingMessage

Type: string

Modifiers: localized


Default value: "LOADING"

[edit] MsgPlayer

Type: PlayerReplicationInfo

Array size: 64


[edit] MsgText

Type: string

Array size: 64


[edit] MsgTick

Type: float

Array size: 64


[edit] MsgTime

Type: float


[edit] MsgType

Type: name

Array size: 64


[edit] NumLines

Type: int


[edit] PausedMessage

Type: string

Modifiers: localized


Default value: "PAUSED"

[edit] PrecachingMessage

Type: string

Modifiers: localized


Default value: "PRECACHING"

[edit] SavingMessage

Type: string

Modifiers: localized


Default value: "SAVING"

[edit] Scrollback

Type: int


[edit] TextLines

Type: int


[edit] TimeDemo

Type: TimeDemo


[edit] TopLine

Type: int


[edit] TypedStr

Type: string


[edit] Viewport

Type: Viewport


[edit] vtblOut

Type: int

Modifiers: private, const


[edit] Enums

See Console enums.

[edit] Functions

[edit] Exec functions

[edit] Talk

exec function Talk ()


[edit] TeamTalk

exec function TeamTalk ()


[edit] Type

exec function Type ()


[edit] ViewDown

exec function ViewDown ()


[edit] ViewUp

exec function ViewUp ()


[edit] Native functions

[edit] ConsoleCommand

native function bool ConsoleCommand (coerce string S)


[edit] Events

[edit] KeyEvent

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)


[edit] KeyType

event bool KeyType (EInputKey Key)


[edit] Message

event Message (PlayerReplicationInfo PRI, coerce string Msg, name N)


[edit] NotifyLevelChange

event NotifyLevelChange ()


[edit] PostRender

event PostRender (Canvas C)


[edit] PreRender

event PreRender (Canvas C)


[edit] Tick

event Tick (float Delta)


[edit] Other instance functions

[edit] ClearMessages

function ClearMessages ()


[edit] DrawConsoleView

simulated function DrawConsoleView (Canvas C)


[edit] DrawLevelAction

function DrawLevelAction (Canvas C)


[edit] DrawSingleView

simulated function DrawSingleView (Canvas C)


[edit] GetMsgPlayer

function PlayerReplicationInfo GetMsgPlayer (int Index)


[edit] GetMsgText

function string GetMsgText (int Index)


[edit] GetMsgTick

function float GetMsgTick (int Index)


[edit] GetMsgType

function name GetMsgType (int Index)


[edit] SetMsgPlayer

function SetMsgPlayer (int Index, PlayerReplicationInfo NewMsgPlayer)


[edit] SetMsgText

function SetMsgText (int Index, string NewMsgText)


[edit] SetMsgTick

function SetMsgTick (int Index, int NewMsgTick)


[edit] SetMsgType

function SetMsgType (int Index, name NewMsgType)


[edit] States

[edit] EndMenuing

[edit] EndMenuing.KeyEvent

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)

Overrides: KeyEvent (global)


[edit] KeyMenuing

[edit] KeyMenuing.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] KeyMenuing.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] KeyMenuing.KeyEvent

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)

Overrides: KeyEvent (global)


[edit] KeyMenuing.KeyType

event bool KeyType (EInputKey Key)

Overrides: KeyType (global)


[edit] Menuing

[edit] Menuing.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Menuing.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] Menuing.KeyEvent

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)

Overrides: KeyEvent (global)


[edit] MenuTyping

[edit] MenuTyping.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] MenuTyping.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] MenuTyping.KeyEvent

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)

Overrides: KeyEvent (global)


[edit] MenuTyping.KeyType

event bool KeyType (EInputKey Key)

Overrides: KeyType (global)


[edit] Typing

[edit] Typing.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Typing.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] Typing.KeyEvent

event bool KeyEvent (EInputKey Key, EInputAction Action, float Delta)

Overrides: KeyEvent (global)


[edit] Typing.KeyType

event bool KeyType (EInputKey Key)

Overrides: KeyType (global)


[edit] Typing.Type

exec function Type ()

Overrides: Type (global)


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