Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_GotoMenu (UT2003)

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UT2003 Object >> ScriptedAction >> ACTION_GotoMenu
Package: 
UnrealGame
This class in other games:
UT2004

Class: UnrealGame.ACTION_GotoMenu Parent: GamePlay.ScriptedAction

When called, it will transfer the sequecne to a menu

Properties[edit]

Property group 'Action'[edit]

bDisconnect[edit]

Type: bool


MenuName[edit]

Type: string


Instance functions[edit]

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor