Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ACTION_GotoMenu (UT2003)
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| Object >> ScriptedAction >> ACTION_GotoMenu |
Contents |
- Package:
- UnrealGame
- This class in other games:
- UT2004
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Class: UnrealGame.ACTION_GotoMenu Parent: GamePlay.ScriptedAction
When called, it will transfer the sequecne to a menu
[edit] Properties
[edit] Property group 'Action'
[edit] bDisconnect
Type: bool
[edit] MenuName
Type: string
[edit] Instance functions
[edit] InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
