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UE2:ACTION_TriggerEvent (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_TriggerEvent
Package: 
Gameplay
Known custom subclass:
Crusha/UltimateMappingTools
This class in other games:
UE2Runtime, UT2003, U2

Fires a trigger event.

Properties[edit]

Property group 'Action'[edit]

Event[edit]

Type: name

The name of the event to fire.

Default values[edit]

Property Value
ActionString "trigger event"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString

Returns the name of the trigger event in addition to the ActionString.

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor

Triggers the specified event.