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UE2:ActorScaler (U2XMP)

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U2XMP Object >> Actor >> Keypoint >> ActorScaler

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ActorScaler.uc Created By: Matthias Worch Created On:8/21/02 $Author: Mworch $ $Date: 8/21/02 18:28 $ $Revision: 1 $ Same functionality as a ResizableStaticMesh, but the ActorScaler scales a separate actor up/down

[edit] Properties

[edit] Property group 'ActorScaler'

[edit] bDebugMode

Type: bool

print out debug information

[edit] ChangeModifier

Type: float

time it takes to shrink/grow

Default value: 1.0

[edit] InitialDrawScale

Type: float

seperate value so that we can still see them in the editor if 0

[edit] TargetScales

Type: array<float>


[edit] TriggerDelay

Type: float

time to wait before the trigger takes effect

[edit] Internal variables

[edit] bMaximize

Type: bool


[edit] bScaleInProgress

Type: bool


[edit] myScaleObject

Type: Actor


[edit] ScaleDelta

Type: float


[edit] TargetScale

Type: float


[edit] TriggerScaleIndex

Type: int


[edit] Default values

Property Value
bStatic False
InitialState 'TriggerToggle'

[edit] Functions

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] ScalingCompleted

function ScalingCompleted ()


[edit] States

[edit] TriggerToggle

[edit] TriggerToggle.Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)