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UE2:ActorScaler (U2XMP)
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ActorScaler.uc Created By: Matthias Worch Created On:8/21/02 $Author: Mworch $ $Date: 8/21/02 18:28 $ $Revision: 1 $ Same functionality as a ResizableStaticMesh, but the ActorScaler scales a separate actor up/down
[edit] Properties
[edit] Property group 'ActorScaler'
[edit] bDebugMode
Type: bool
print out debug information
[edit] ChangeModifier
Type: float
time it takes to shrink/grow
Default value: 1.0
[edit] InitialDrawScale
Type: float
seperate value so that we can still see them in the editor if 0
[edit] TargetScales
[edit] TriggerDelay
Type: float
time to wait before the trigger takes effect
[edit] Internal variables
[edit] bMaximize
Type: bool
[edit] bScaleInProgress
Type: bool
[edit] myScaleObject
Type: Actor
[edit] ScaleDelta
Type: float
[edit] TargetScale
Type: float
[edit] TriggerScaleIndex
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bStatic | False |
| InitialState | 'TriggerToggle' |
[edit] Functions
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] ScalingCompleted
function ScalingCompleted ()
[edit] States
[edit] TriggerToggle
[edit] TriggerToggle.Trigger
Overrides: Actor.Trigger (global)
