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UE2:ActorScaler (U2XMP)
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ActorScaler.uc Created By: Matthias Worch Created On:8/21/02 $Author: Mworch $ $Date: 8/21/02 18:28 $ $Revision: 1 $ Same functionality as a ResizableStaticMesh, but the ActorScaler scales a separate actor up/down
Properties[edit]
Property group 'ActorScaler'[edit]
bDebugMode[edit]
Type: bool
print out debug information
ChangeModifier[edit]
Type: float
time it takes to shrink/grow
Default value: 1.0
InitialDrawScale[edit]
Type: float
seperate value so that we can still see them in the editor if 0
TargetScales[edit]
TriggerDelay[edit]
Type: float
time to wait before the trigger takes effect
Internal variables[edit]
bMaximize[edit]
Type: bool
bScaleInProgress[edit]
Type: bool
myScaleObject[edit]
Type: Actor
ScaleDelta[edit]
Type: float
TargetScale[edit]
Type: float
TriggerScaleIndex[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bStatic | False |
InitialState | 'TriggerToggle' |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
ScalingCompleted[edit]
function ScalingCompleted ()
States[edit]
TriggerToggle[edit]
TriggerToggle.Trigger[edit]
Overrides: Actor.Trigger (global)