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UE2:ActorScaler (U2XMP)

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U2XMP Object >> Actor >> Keypoint >> ActorScaler
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ActorScaler.uc Created By: Matthias Worch Created On:8/21/02 $Author: Mworch $ $Date: 8/21/02 18:28 $ $Revision: 1 $ Same functionality as a ResizableStaticMesh, but the ActorScaler scales a separate actor up/down

Properties[edit]

Property group 'ActorScaler'[edit]

bDebugMode[edit]

Type: bool

print out debug information

ChangeModifier[edit]

Type: float

time it takes to shrink/grow

Default value: 1.0

InitialDrawScale[edit]

Type: float

seperate value so that we can still see them in the editor if 0

TargetScales[edit]

Type: array<float>


TriggerDelay[edit]

Type: float

time to wait before the trigger takes effect

Internal variables[edit]

bMaximize[edit]

Type: bool


bScaleInProgress[edit]

Type: bool


myScaleObject[edit]

Type: Actor


ScaleDelta[edit]

Type: float


TargetScale[edit]

Type: float


TriggerScaleIndex[edit]

Type: int


Default values[edit]

Property Value
bStatic False
InitialState 'TriggerToggle'

Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

ScalingCompleted[edit]

function ScalingCompleted ()


States[edit]

TriggerToggle[edit]

TriggerToggle.Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)