The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:AssaultRifle (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Weapons
- Direct subclass:
- WeaponAutoTurret
- This class in other games:
- UT2003, UT2004
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[edit] Properties
[edit] AltMuzzleflash
Type: ParticleGenerator
[edit] Angle
Type: float
[edit] DesiredAngle
Type: float
[edit] LastTimeSeconds
Type: float
[edit] MuzzleflashA
Type: ParticleGenerator
[edit] MuzzleflashB
Type: ParticleGenerator
[edit] ReloadDustA
Type: ParticleGenerator
[edit] ReloadDustB
Type: ParticleGenerator
[edit] ReloadDustC
Type: ParticleGenerator
[edit] VentflashA
Type: ParticleGenerator
[edit] VentflashB
Type: ParticleGenerator
[edit] VentflashC
Type: ParticleGenerator
[edit] Default values
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] GetCrosshairAngle210
function interface float GetCrosshairAngle210 ()
[edit] GetCrosshairAngle330
function interface float GetCrosshairAngle330 ()
[edit] GetCrosshairAngle90
function interface float GetCrosshairAngle90 ()
[edit] HandleLastRound
simulated function HandleLastRound ()
[edit] HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: Weapon.HandleTargetDetails
[edit] HandleTraceImpact
Overrides: Weapon.HandleTraceImpact
[edit] PlayFiring
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring
[edit] PlayReloading
simulated function PlayReloading ()
Overrides: Weapon.PlayReloading
[edit] SetupAttachments
simulated function SetupAttachments ()
[edit] UpdateAttachments
simulated function UpdateAttachments ()
[edit] UpdateCrosshair
simulated function UpdateCrosshair (Canvas Canvas)
Overrides: Weapon.UpdateCrosshair
[edit] States
[edit] Firing
Inherits from: Weapon.Firing
Modifiers: simulated
[edit] Firing.EndState
simulated event EndState ()
Overrides: Weapon.Firing.EndState
