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UE2:MeshEditProps (UT2003)

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UT2003 Object >> MeshObject >> MeshEditProps

Contents

Package: 
UnrealEd
This class in other games:
U2, U2XMP, UE2Runtime, UT2004

Object to facilitate properties editing Animation / Mesh editor object to expose/shuttle only selected editable parameters from UMeshAnim/ UMesh objects back and forth in the editor.

[edit] Properties

[edit] Property group 'Animation'

[edit] DefaultAnimation

Type: MeshAnimation


[edit] Property group 'Attach'

[edit] ApplyNewSockets

Type: bool

Explicit switch to apply changes

[edit] ContinuousUpdate

Type: bool

Continuous updating (to adjust socket angles interactively)

[edit] Sockets

Type: array<AttachSocket>

Sockets, with or without adjustment coordinates / bone aliases.

[edit] Property group 'Collision'

[edit] TestCollisionHeight

Type: float

Half-height cyllinder.

[edit] TestCollisionRadius

Type: float

Radius of collision cyllinder.

[edit] Property group 'Impostor'

[edit] bImpostorPresent

Type: bool


[edit] ImpColor

Type: Object.Color

Impostor base coloration.

[edit] ImpDrawMode

Type: MeshObject.EImpDrawMode


Default value: IDM_Normal

[edit] ImpLightMode

Type: MeshObject.EImpLightMode


Default value: ILM_Unlit

[edit] ImpSpaceMode

Type: MeshObject.EImpSpaceMode


Default value: ISM_PivotVertical

[edit] RelativeLocation

Type: Object.Vector


[edit] RelativeRotation

Type: Object.Rotator


[edit] Scale3D

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

[edit] SpriteMaterial

Type: Material


[edit] Property group 'LOD'

[edit] LOD_Strength

Type: float


[edit] LODLevels

Type: array<LODLevel>


[edit] SkinTesselationFactor

Type: float


Default value: 1.0

[edit] Property group 'Mesh'

[edit] MaxVisBound

Type: Object.Vector


[edit] MinVisBound

Type: Object.Vector


[edit] Rotation

Type: Object.Rotator


Default value:

Member Value
Pitch 0
Roll 0
Yaw 0

[edit] Scale

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

[edit] Translation

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z 0.0

[edit] VisSphereCenter

Type: Object.Vector


[edit] VisSphereRadius

Type: float


[edit] Property group 'Redigest'

[edit] LODStyle

Type: int

Make drop-down box w. styles...

[edit] Property group 'Skin'

[edit] Material

Type: array<Material>


[edit] Internal variables

[edit] WBrowserAnimationPtr

Type: int

Modifiers: const


[edit] Structs

[edit] AttachSocket

Modifiers: native

Object.Vector A_Translation 
Object.Rotator A_Rotation 
name AttachAlias 
name BoneName 
float Test_Scale 
Mesh TestMesh 
StaticMesh TestStaticMesh 

[edit] FSectionDigest

Modifiers: native

MeshObject.EMeshSectionMethod MeshSectionMethod 
int MaxRigidParts 
int MinPartFaces 
float MeldSize 

[edit] LODLevel

Modifiers: native

float DistanceFactor 
float ReductionFactor 
float Hysteresis 
int MaxInfluences 
bool RedigestSwitch 
FSectionDigest Rigidize