Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:CTFMessage (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> CTFMessage |
Contents |
- Package:
- UnrealGame
- This class in other games:
- UT, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
CTF Messages
Switch 0: Capture Message RelatedPRI_1 is the scorer. OptionalObject is the flag.
Switch 1: Return Message RelatedPRI_1 is the scorer. OptionalObject is the flag.
Switch 2: Dropped Message RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Switch 3: Was Returned Message OptionalObject is the flag's team teaminfo.
Switch 4: Has the flag. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Switch 5: Auto Send Home. OptionalObject is the flag's team teaminfo.
Switch 6: Pickup stray. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
[edit] Properties
[edit] Property group 'Message'
[edit] CaptureBlue
Type: string
Modifiers: localized
Default value: "captured the blue flag!"
[edit] CaptureRed
Type: string
Modifiers: localized
Default value: "captured the red flag!"
[edit] DroppedBlue
Type: string
Modifiers: localized
Default value: "dropped the blue flag!"
[edit] DroppedRed
Type: string
Modifiers: localized
Default value: "dropped the red flag!"
[edit] HasBlue
Type: string
Modifiers: localized
Default value: "took the blue flag!"
[edit] HasRed
Type: string
Modifiers: localized
Default value: "took the red flag!"
[edit] ReturnBlue
Type: string
Modifiers: localized
Default value: "returned the blue flag!"
[edit] ReturnedBlue
Type: string
Modifiers: localized
Default value: "The blue flag was returned!"
[edit] ReturnedRed
Type: string
Modifiers: localized
Default value: "The red flag was returned!"
[edit] ReturnRed
Type: string
Modifiers: localized
Default value: "returned the red flag!"
[edit] Internal variables
[edit] DroppedSounds
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Flag_Dropped'
Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Dropped'
[edit] ReturnSounds
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Flag_Returned'
Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Returned'
[edit] Riffs
Type: Sound
Array size: 3
Default value, index 0: Sound'GameSounds.UT2K3Fanfare01'
Default value, index 1: Sound'GameSounds.UT2K3Fanfare04'
Default value, index 2: Sound'GameSounds.UT2K3Fanfare06'
[edit] TakenSounds
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Flag_Taken'
Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Taken'
[edit] Default values
| Property | Value |
|---|---|
| PosY | 0.12 |
| StackMode | SM_Down |
[edit] Static functions
[edit] ClientReceive
Overrides: LocalMessage.ClientReceive
[edit] GetString
Overrides: LocalMessage.GetString
