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UE2:CTFMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> CTFMessage

Contents

Package: 
UnrealGame
This class in other games:
UT, UT2004

CTF Messages

Switch 0: Capture Message RelatedPRI_1 is the scorer. OptionalObject is the flag.

Switch 1: Return Message RelatedPRI_1 is the scorer. OptionalObject is the flag.

Switch 2: Dropped Message RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.

Switch 3: Was Returned Message OptionalObject is the flag's team teaminfo.

Switch 4: Has the flag. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.

Switch 5: Auto Send Home. OptionalObject is the flag's team teaminfo.

Switch 6: Pickup stray. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.

[edit] Properties

[edit] Property group 'Message'

[edit] CaptureBlue

Type: string

Modifiers: localized


Default value: "captured the blue flag!"

[edit] CaptureRed

Type: string

Modifiers: localized


Default value: "captured the red flag!"

[edit] DroppedBlue

Type: string

Modifiers: localized


Default value: "dropped the blue flag!"

[edit] DroppedRed

Type: string

Modifiers: localized


Default value: "dropped the red flag!"

[edit] HasBlue

Type: string

Modifiers: localized


Default value: "took the blue flag!"

[edit] HasRed

Type: string

Modifiers: localized


Default value: "took the red flag!"

[edit] ReturnBlue

Type: string

Modifiers: localized


Default value: "returned the blue flag!"

[edit] ReturnedBlue

Type: string

Modifiers: localized


Default value: "The blue flag was returned!"

[edit] ReturnedRed

Type: string

Modifiers: localized


Default value: "The red flag was returned!"

[edit] ReturnRed

Type: string

Modifiers: localized


Default value: "returned the red flag!"

[edit] Internal variables

[edit] DroppedSounds

Type: Sound

Array size: 2


Default value, index 0: Sound'AnnouncerMain.Red_Flag_Dropped'

Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Dropped'

[edit] ReturnSounds

Type: Sound

Array size: 2


Default value, index 0: Sound'AnnouncerMain.Red_Flag_Returned'

Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Returned'

[edit] Riffs

Type: Sound

Array size: 3


Default value, index 0: Sound'GameSounds.UT2K3Fanfare01'

Default value, index 1: Sound'GameSounds.UT2K3Fanfare04'

Default value, index 2: Sound'GameSounds.UT2K3Fanfare06'

[edit] TakenSounds

Type: Sound

Array size: 2


Default value, index 0: Sound'AnnouncerMain.Red_Flag_Taken'

Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Taken'

[edit] Default values

Property Value
PosY 0.12
StackMode SM_Down

[edit] Static functions

[edit] ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString