Mostly Harmless
UE2:DamageFilter (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- DamageFilterDeployed, DamageFilterForceWall, DamageFilterVehicles
- This class in other games:
- U2XMP
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: DamageFilter.uc $ Created By: Mark Poesch Created On: 2/10/01 $Author: Pcarlson $ $Date: 7/15/02 4:15p $ $Revision: 4 $
[edit] Constants
[edit] MaxFilteredDamageTypes
Value: 12
[edit] Properties
[edit] Filter
Type: STRUCT_DamageFilter
Array size: 12 (MaxFilteredDamageTypes)
[edit] Structs
[edit] STRUCT_DamageFilter
- class<DamageType> DamageType
- float DamageMultiplier
- float MomentumMultiplier
[edit] Static functions
[edit] ApplyFilter
static function ApplyFilter (out int Damage, out Object.Vector Momentum, class<DamageType> DamageType, optional out float DamageFloat)
