I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:DeployableInventory (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Deployables
- Direct subclasses:
- AutoTurretDeployable, FieldGeneratorDeployable, LandMineDeployable, LaserTripMineDeployable, PackBase, ProximitySensorDeployable, RocketTurretDeployable
- This class in other games:
- U2XMP
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Constants
[edit] DeployDropHeight
Value: 32.0
[edit] DeployHorizontalFudge
Value: 8.0
[edit] Properties
[edit] Property group 'DeployableInventory'
[edit] ActivateSound
Type: Sound
[edit] DeActivateSound
Type: Sound
[edit] EffectSound
Type: Sound
[edit] Internal variables
[edit] bCanIntersectDUs
Type: bool
allow deployed unit CCs to intersect
[edit] bCanIntersectPawns
Type: bool
allow deployed unit CCs to intersect
[edit] bIgnoreOwnerYaw
Type: bool
hack to spawn meshes with particle attachments with their default orientation
[edit] bTossProjectiles
Type: bool
[edit] DeployClass
[edit] DeployFailedSound
Type: Sound
Default value: Sound'U2A.Suits.NoEnergy'
[edit] DeploySkillCost
Type: float
Default value: 0.0040
[edit] EquipResidue
Type: float
resuppling leftover between updates
[edit] MaxDeployDistance
Type: float
Default value: 60.0
[edit] MinDUSeparation
Type: float
Default value: 16.0
[edit] MinPawnSeparation
Type: float
Default value: 1.0
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmmoAmount[0] | 1 | ||||||||
| AmmoAmount[1] | 1 | ||||||||
| AmmoFlags[0] |
|
||||||||
| AmmoFlags[1] |
|
||||||||
| AnimFire[1] | 'Fire' | ||||||||
| AnimFireLastDown[1] | 'FireLastDown' | ||||||||
| AnimFireLastReload[1] | 'FireLastReload' | ||||||||
| AnimFireLastRound[1] | 'FireLastRound' | ||||||||
| AutoSwitchPriority | 0 | ||||||||
| Crosshair | "Crosshair_XMP" | ||||||||
| DownTime | 0.6 | ||||||||
| FireLastDownTime[0] | 1.68 | ||||||||
| FireLastDownTime[1] | 1.68 | ||||||||
| FireLastReloadTime[0] | 1.68 | ||||||||
| FireLastReloadTime[1] | 1.68 | ||||||||
| FireLastRoundTime[0] | 1.68 | ||||||||
| FireLastRoundTime[1] | 1.68 | ||||||||
| FireTime[0] | 1.68 | ||||||||
| FireTime[1] | 1.68 | ||||||||
| InventoryGroup | 4 | ||||||||
| ItemID | "XX" | ||||||||
| ItemName | "Deployable Item" | ||||||||
| MaxAmmo[0] | 9 | ||||||||
| MaxAmmo[1] | 9 | ||||||||
| PickupAmmoCount | 10 | ||||||||
| PlayerViewOffset |
|
||||||||
| ReloadTime | 0.0 | ||||||||
| ReloadUnloadedTime | 0.0 | ||||||||
| SelectUnloadedTime | 0.36 | ||||||||
| ShakeMag[0] | 0.0 | ||||||||
| ShakeMag[1] | 0.0 | ||||||||
| ShakeTime[0] | 0.0 | ||||||||
| ShakeTime[1] | 0.0 |
[edit] Functions
[edit] Static functions
[edit] IsValidDefaultInventory
Overrides: Weapon.IsValidDefaultInventory
[edit] Events
[edit] Tick
Overrides: Actor.Tick
[edit] Timer
Overrides: Actor.Timer
[edit] Other instance functions
[edit] Activate
[edit] ActivateUnit
[edit] AdjustDamage
[edit] AltFire
Overrides: Weapon.AltFire
[edit] Ammo_AddAmmo
Overrides: Weapon.Ammo_AddAmmo
[edit] Ammo_DeployableUseAmmo
[edit] Ammo_UseAmmo
Overrides: Weapon.Ammo_UseAmmo
[edit] CalcDeploySpot
[edit] CanDeploy
[edit] Deactivate
[edit] Deploy
[edit] DeployDestinationIsValid
[edit] HandleDeployFailed
[edit] HasNeededSkill
[edit] PlayFiring
Overrides: Weapon.PlayFiring
[edit] PlayReloading
Overrides: Weapon.PlayReloading
[edit] PostDeploy
[edit] PreSetAimingParameters
Overrides: Weapon.PreSetAimingParameters
[edit] TossDeployed
[edit] TraceFire
Overrides: Weapon.TraceFire
[edit] UseSkill
[edit] States
[edit] Activated
[edit] Activated.Activate
Overrides: Activate (global)
[edit] Activated.Deactivate
Overrides: Deactivate (global)
[edit] Inactive
Modifiers: auto
[edit] Inactive.Activate
Overrides: Activate (global)
[edit] Inactive.Deactivate
Overrides: Deactivate (global)
