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UE2:DestroyOnDamage (U2XMP)
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Contents |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2
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$Author: Aleiby $ $Date: 5/30/02 10:25p $ $Revision: 2 $ Name: DestroyOnDamage.uc Author: Aaron R Leiby Date: 29 May 2002 Description: Destroys particles within calls to HurtRadius. How to use this class:
Radius defines how big the individually affect particles are in Unreal
units scaled by their size.
Types of damage to react to. Leave empty to react to all damage types.
Use DestroyLifeSpan to delay the particle destruction by a specified
Use DestroyLifeSpan to delay the particle destruction by a specified
amount of time. This is useful for making cascading effects on particles
that damage each other.
[edit] Properties
[edit] Property group 'DestroyOnDamage'
[edit] DamageTypes
Type: array<class<DamageType> >
[edit] DestroyLifeSpan
Type: float
[edit] Radius
Type: float
Multiplied by particle size.
[edit] Static native functions
[edit] Notify
static final native function Notify (Level Level, Object.Vector Origin, float DamageRadius, class<DamageType> DamageType)
