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UE2:DestroyableObjective_SM (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> DestroyableObjective_SM
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UnrealGame

DestroyableObjective_SM Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved Specific subclass using staticmesh collision instead of cylinder collision. also provides an optional "destroyed version" staticmesh

Properties[edit]

Property group 'DestroyableObjective_SM'[edit]

AntiPortalTag[edit]

Type: name


DestroyedStaticMesh[edit]

Type: StaticMesh


Internal variables[edit]

AntiPortals[edit]

Type: array<AntiPortalActor>


OldStaticMesh[edit]

Type: StaticMesh


OriginalMesh[edit]

Type: StaticMesh


Default values[edit]

Property Value
bBlockActors True
bBlockKarma True
bBlocksTeleport True
bEdShouldSnap True
bHidden False
bStaticLighting True
DrawType DT_StaticMesh
StaticMesh StaticMesh'Editor.TexPropCube'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: DestroyableObjective.PostBeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: GameObjective.PostNetReceive


Other instance functions[edit]

AdjustAntiPortals[edit]

simulated function AdjustAntiPortals ()


DisableObjective[edit]

function DisableObjective (Pawn Instigator)

Overrides: DestroyableObjective.DisableObjective


Reset[edit]

function Reset ()

Overrides: DestroyableObjective.Reset


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes