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UE2:DestroyableObjective_SM (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> DestroyableObjective_SM

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UnrealGame

DestroyableObjective_SM Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved Specific subclass using staticmesh collision instead of cylinder collision. also provides an optional "destroyed version" staticmesh

[edit] Properties

[edit] Property group 'DestroyableObjective_SM'

[edit] AntiPortalTag

Type: name


[edit] DestroyedStaticMesh

Type: StaticMesh


[edit] Internal variables

[edit] AntiPortals

Type: array<AntiPortalActor>


[edit] OldStaticMesh

Type: StaticMesh


[edit] OriginalMesh

Type: StaticMesh


[edit] Default values

Property Value
bBlockActors True
bBlockKarma True
bBlocksTeleport True
bEdShouldSnap True
bHidden False
bStaticLighting True
DrawType DT_StaticMesh
StaticMesh StaticMesh'Editor.TexPropCube'

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: DestroyableObjective.PostBeginPlay


[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: GameObjective.PostNetReceive


[edit] Other instance functions

[edit] AdjustAntiPortals

simulated function AdjustAntiPortals ()


[edit] DisableObjective

function DisableObjective (Pawn Instigator)

Overrides: DestroyableObjective.DisableObjective


[edit] Reset

function Reset ()

Overrides: DestroyableObjective.Reset


[edit] UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes