Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:DestroyableObjective_SM (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> DestroyableObjective_SM |
Contents |
- Package:
- UnrealGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DestroyableObjective_SM Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved Specific subclass using staticmesh collision instead of cylinder collision. also provides an optional "destroyed version" staticmesh
[edit] Properties
[edit] Property group 'DestroyableObjective_SM'
[edit] AntiPortalTag
Type: name
[edit] DestroyedStaticMesh
Type: StaticMesh
[edit] Internal variables
[edit] AntiPortals
Type: array<AntiPortalActor>
[edit] OldStaticMesh
Type: StaticMesh
[edit] OriginalMesh
Type: StaticMesh
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bBlocksTeleport | True |
| bEdShouldSnap | True |
| bHidden | False |
| bStaticLighting | True |
| DrawType | DT_StaticMesh |
| StaticMesh | StaticMesh'Editor.TexPropCube' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: DestroyableObjective.PostBeginPlay
[edit] PostNetReceive
simulated event PostNetReceive ()
Overrides: GameObjective.PostNetReceive
[edit] Other instance functions
[edit] AdjustAntiPortals
simulated function AdjustAntiPortals ()
[edit] DisableObjective
function DisableObjective (Pawn Instigator)
Overrides: DestroyableObjective.DisableObjective
[edit] Reset
function Reset ()
Overrides: DestroyableObjective.Reset
[edit] UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
