Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Force (U2)

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U2 Object >> Force

Contents

Package: 
ParticleSystems
Within class: 
ParticleGenerator
Direct subclasses:
ActorCollisionNotifier, AnchorForce, AttractionForce, BlowerForce, BoneLocatorForce, CollisionDiscForce, CollisionSphereForce, ColorForce, DecayForce, DestroyOnDamage, FadeForce, FadeInForce, FadeOutForce, FrictionForce, GeometryCollider, GlobalAccelerator, InertiaForce, LimitedResizeForce, LocationGrouped, LocatorForce, MaxVelocityForce, MeshAnchor, MinDecayForce, MoveZig, MultiTemplateForce, NeuralNetForce, OnDestroyForce, OscillatingPerParticleForce, ParticleSalamanderForce, PerParticleFriction, PerParticleGravity, RepulsionForce, ResizeForce, RigidBody, RotationForce, RotationGrouped, SlipForce, SpringForce, TarpCollider, TriForce, TriangleForce, VariablePerParticleGravity, VoidDestroyer, WindForce
This class in other games:
U2XMP

$Author: Aleiby $ $Date: 4/29/02 1:35a $ $Revision: 2 $ Name: Force.uc Author: Aaron R Leiby Date: 9 March 2000 Description: Base class of all forces that can act upon particles. How to use this class:

[edit] Properties

[edit] Property group 'Force'

[edit] AffectedTemplates

Type: array<ParticleTemplate>

Modifiers: editinline


[edit] bIterateAll

Type: bool


Default value: True

[edit] GroupName

Type: name


[edit] Priority

Type: float


[edit] Native functions

[edit] AddExternalTemplate

native event AddExternalTemplate (ParticleTemplate T)


[edit] AddTemplate

native event AddTemplate (ParticleTemplate T)


[edit] RemoveExternalTemplate

native event RemoveExternalTemplate (ParticleTemplate T)


[edit] RemoveTemplate

native event RemoveTemplate (ParticleTemplate T)