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UE2:U2PlayerNetTestController (U2XMP)

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Contents

Package: 
U2

U2PlayerController.uc

[edit] Properties

[edit] bDuckLast

Type: byte


[edit] bDuckToggle

Type: byte


[edit] bLeanLast

Type: byte


[edit] bRunLast

Type: byte


[edit] bRunToggle

Type: byte


[edit] bUseDuckToggles

Type: bool

Modifiers: globalconfig


[edit] bUseLeanToggles

Type: bool

Modifiers: globalconfig


[edit] bUseRunToggles

Type: bool

Modifiers: globalconfig


[edit] CurrentMoveSequence

Type: int


[edit] LastCorrectionMoveSequence

Type: int


[edit] LastMoveSequence

Type: int


[edit] LastUpdateMoveSequence

Type: int


[edit] ServerMoveTimeStamp

Type: float


[edit] StoredMoves

Type: StoredMove

Array size: 100


[edit] Structs

[edit] FullMove

MiniMove MiniMove 
bool bFire 
bool bAltFire 
bool bReload 
int<0,65535,2> Pitch 
int<0,65535> Yaw 

[edit] MiniMove

float<0.000,0.512,0.001> ElapsedTime 
Object.Vector Accel 
bool bRun 
bool bDuck 
bool bJump 
Actor.EDoubleClickDir DodgeDir 

[edit] StoredMove

FullMove FullMove 
int<0,65536> MoveSequence 
Object.Vector CurLocation 

[edit] Instance functions

[edit] BestSignedDifference

function int BestSignedDifference (int Value, int Reference, int Max)


[edit] ClientAdjustPositionEx

function ClientAdjustPositionEx (bool OnPawn, int<0,65536> MoveSequence, bool ClientMantling, Object.Vector ClientLocation, Object.Vector ClientVelocity, name ClientStateName, Actor.EPhysics ClientPhysics, Actor ClientBase)


[edit] ClientUpdatePosition

function ClientUpdatePosition ()

Overrides: PlayerController.ClientUpdatePosition


[edit] GenerateMoveEx

function StoredMove GenerateMoveEx (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, optional StoredMove Move)


[edit] GetDuckFlag

function byte GetDuckFlag ()

Overrides: Controller.GetDuckFlag


[edit] GetRunFlag

function byte GetRunFlag ()

Overrides: Controller.GetRunFlag


[edit] HandleMove

protected function HandleMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: PlayerController.HandleMove


[edit] MakeRelative

function int MakeRelative (int Value, int Reference, int Max)


[edit] ProcessFullMoveEx

function ProcessFullMoveEx (FullMove Move, optional Object.Rotator DeltaRot)


[edit] ProcessMiniMoveEx

function ProcessMiniMoveEx (MiniMove Move, optional Object.Rotator DeltaRot)


[edit] ReplicateMoveEx

protected function ReplicateMoveEx (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


[edit] ServerMoveEx

protected function ServerMoveEx (int<0,65536> MoveSequence, Object.Vector CurLocation, FullMove NewMove, optional MiniMove OldMove)


[edit] SetDuckFlag

function SetDuckFlag (byte Val)

Overrides: Controller.SetDuckFlag


[edit] SetRunFlag

function SetRunFlag (byte Val)

Overrides: Controller.SetRunFlag


[edit] SetupClientAdjustPositionEx

function SetupClientAdjustPositionEx (int MoveSequence)


[edit] StoreMoveEx

function StoreMoveEx (StoredMove Move)


[edit] States

[edit] @MantlingState

Inherits from: U2PlayerController.@MantlingState

Ignores: AltFire, Fire, PressingAltFire, PressingFire

[edit] @MantlingState.ProcessMiniMoveEx

function ProcessMiniMoveEx (MiniMove Move, optional Object.Rotator DeltaRot)

Overrides: ProcessMiniMoveEx (global)


[edit] @PlayerClimbingState

[edit] @PlayerClimbingState.ProcessMiniMoveEx

function ProcessMiniMoveEx (MiniMove Move, optional Object.Rotator DeltaRot)

Overrides: ProcessMiniMoveEx (global)


[edit] @PlayerSpideringState

[edit] @PlayerSpideringState.ProcessMiniMoveEx

function ProcessMiniMoveEx (MiniMove Move, optional Object.Rotator DeltaRot)

Overrides: ProcessMiniMoveEx (global)


[edit] @PlayerSwimmingState

[edit] @PlayerSwimmingState.ProcessMiniMoveEx

function ProcessMiniMoveEx (MiniMove Move, optional Object.Rotator DeltaRot)

Overrides: ProcessMiniMoveEx (global)


[edit] @PlayerWaitingState

Inherits from: PlayerController.@PlayerWaitingState

Modifiers: auto

[edit] @PlayerWaitingState.ProcessMiniMoveEx

function ProcessMiniMoveEx (MiniMove Move, optional Object.Rotator DeltaRot)

Overrides: ProcessMiniMoveEx (global)


[edit] @PlayerWalkingState

[edit] @PlayerWalkingState.ProcessMiniMoveEx

function ProcessMiniMoveEx (MiniMove Move, optional Object.Rotator DeltaRot)

Overrides: ProcessMiniMoveEx (global)


[edit] @SpectatingState

[edit] @SpectatingState.ProcessMiniMoveEx

function ProcessMiniMoveEx (MiniMove Move, optional Object.Rotator DeltaRot)

Overrides: ProcessMiniMoveEx (global)


[edit] @TeleportFixedState

[edit] @TeleportFixedState.ProcessMiniMoveEx

function ProcessMiniMoveEx (MiniMove Move, optional Object.Rotator DeltaRot)

Overrides: ProcessMiniMoveEx (global)


[edit] @WaitingForPawnState

[edit] @WaitingForPawnState.ProcessMiniMoveEx

function ProcessMiniMoveEx (MiniMove Move, optional Object.Rotator DeltaRot)

Overrides: ProcessMiniMoveEx (global)