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UE2:Controller instance functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller (instance functions) |
- Controller instance functions in other games:
- U2, UDK, UE2Runtime, UT2003, UT2004, UT3
- Other member categories for this class:
- functions, internal variables
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Instance functions
[edit] AddFearLocation
function AddFearLocation (Object.Vector FearLocation, float FearDuration)
[edit] AdjustAim
function bool AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
[edit] AdjustDesireFor
[edit] AdjustView
function AdjustView (float DeltaTime)
[edit] AllowHitAnimations
function bool AllowHitAnimations ()
[edit] AllowHitSounds
function bool AllowHitSounds ()
[edit] BotVoiceMessage
[edit] CanHelp
function bool CanHelp ()
[edit] CanRespawn
function bool CanRespawn ()
[edit] ChangedWeapon
function ChangedWeapon ()
[edit] ClearControllerTarget
function ClearControllerTarget ()
[edit] ClearLastSeenTimes
function ClearLastSeenTimes ()
[edit] ClearReferencesTo
function ClearReferencesTo (Pawn P)
[edit] ClientDying
function ClientDying (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
[edit] ClientGameEnded
function ClientGameEnded ()
[edit] ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
[edit] ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
[edit] ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
[edit] DamageAttitudeTo
[edit] DeferTo
function bool DeferTo (Controller Other)
[edit] DisplayDebug
Overrides: Actor.DisplayDebug
[edit] EnableRotation
function EnableRotation (bool bVal)
[edit] EnemyDetected
function EnemyDetected (Object.Vector DetectedLocation)
[edit] FearThisSpot
function FearThisSpot (Actor ASpot)
[edit] FearTimer
function FearTimer ()
[edit] FireAt
function FireAt (Actor A)
[edit] GetAimingLocation
function bool GetAimingLocation (out Object.Vector TargetLocation)
[edit] GetAimRotation
function Object.Rotator GetAimRotation ()
[edit] GetAttackRating
[edit] GetAttackStyle
[edit] GetbDuck
function byte GetbDuck ()
[edit] GetbRun
function byte GetbRun ()
[edit] GetDefenseStyle
[edit] GetDuckFlag
function byte GetDuckFlag ()
[edit] GetFacingDirection
function int GetFacingDirection ()
[edit] GetFireRating
function float GetFireRating ()
[edit] GetLastEnemyDetectedLocation
function Object.Vector GetLastEnemyDetectedLocation ()
[edit] GetLastEnemyDetectedTime
function float GetLastEnemyDetectedTime ()
[edit] GetLastEnemyDetectionLocation
function Object.Vector GetLastEnemyDetectionLocation ()
[edit] GetLastEnemySeeingLocation
function Object.Vector GetLastEnemySeeingLocation ()
[edit] GetLastEnemySeenLocation
function Object.Vector GetLastEnemySeenLocation ()
[edit] GetLastEnemySeenTime
function float GetLastEnemySeenTime ()
[edit] GetRunFlag
function byte GetRunFlag ()
[edit] GetSkill
function float GetSkill ()
Overrides: Actor.GetSkill
[edit] GetStateInfoString
function string GetStateInfoString ()
[edit] GetTacticalMoveType
function Actor.ETacticalMoveType GetTacticalMoveType ()
[edit] GetTarget
function Actor GetTarget ()
[edit] GetTimeSinceEnemyLastDetected
function float GetTimeSinceEnemyLastDetected ()
[edit] GetTimeSinceEnemyLastSeen
function float GetTimeSinceEnemyLastSeen ()
[edit] GetViewRotation
function Object.Rotator GetViewRotation ()
[edit] HandleHelpMessageFrom
function HandleHelpMessageFrom (Controller Other)
[edit] HandleKnockDown
function HandleKnockDown ()
[edit] HandlePanic
function HandlePanic ()
[edit] HandlePickup
function HandlePickup (Pickup pick)
[edit] InitPlayerReplicationInfo
function InitPlayerReplicationInfo ()
[edit] IsFacingTarget
[edit] IsFrozen
function bool IsFrozen ()
[edit] IsMobile
function bool IsMobile ()
[edit] IsPreparedToAttack
[edit] IsPreparedToFire
function bool IsPreparedToFire (bool bOwner, optional bool bCheckWeaponRating, optional int MinWeaponRating)
[edit] IsPreparedToMelee
function bool IsPreparedToMelee (bool bOwner, optional bool bCheckWeaponRating, optional int MinWeaponRating)
[edit] IsRealPlayer
function bool IsRealPlayer ()
Overrides: Actor.IsRealPlayer
[edit] IsStationary
function bool IsStationary ()
[edit] LevelChange
function LevelChange ()
[edit] MoverFinished
function MoverFinished ()
[edit] NotifyAddInventory
function NotifyAddInventory (Inventory NewItem)
[edit] NotifyInvalidLanding
function NotifyInvalidLanding (Actor.CheckResult Hit)
[edit] NotifyKilled
function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> DamageType)
[edit] NotifyRemoveInventory
function NotifyRemoveInventory (Inventory RemovedItem)
[edit] NotifyStanceChange
[edit] NotifyTakeHit
function NotifyTakeHit (Pawn InstigatedBy, Object.Vector HitLocation, int Damage, class<DamageType> DamageType, Object.Vector Momentum)
[edit] NotifyValidLanding
function NotifyValidLanding (Actor.CheckResult Hit)
[edit] PawnDied
function PawnDied ()
[edit] PawnIsInPain
function PawnIsInPain (PhysicsVolume PainVolume)
[edit] Possess
function Possess (Pawn aPawn)
[edit] PressingAltFire
function bool PressingAltFire ()
[edit] PressingFire
function bool PressingFire ()
[edit] Reset
function Reset ()
Overrides: Actor.Reset
[edit] Restart
function Restart ()
[edit] SendMessage
function SendMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait, name BroadcastType)
[edit] SendVoiceMessage
function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)
[edit] ServerReStartPlayer
function ServerReStartPlayer ()
[edit] SetActorRangeTest
[edit] SetControllerEnemy
function SetControllerEnemy (Pawn Enemy)
[edit] SetControllerTarget
function SetControllerTarget (Actor Target)
[edit] SetDuckFlag
function SetDuckFlag (byte Val)
[edit] SetFall
function SetFall ()
[edit] SetFrozen
function SetFrozen (bool bVal)
[edit] SetLastEnemyDetectedLocation
function SetLastEnemyDetectedLocation (Object.Vector DetectedLocation)
[edit] SetRunFlag
function SetRunFlag (byte Val)
[edit] SetStationary
[edit] ShakeView
[edit] ShotFiredNotification
function ShotFiredNotification (Pawn Shooter, Object.Vector FireDir, class<Projectile> ProjectileClass, float ProjSpeed)
[edit] StartFalling
function StartFalling ()
[edit] StopFiring
function StopFiring (float SuggestedFireAgainDelay, EStopFiringInfo SFInfo)
[edit] StopMovement
Overrides: Actor.StopMovement
[edit] TimeSinceTargetLastSeen
[edit] UnderLift
function UnderLift (Mover M)
[edit] ValidEnemy
[edit] ValidPawn
[edit] WaitForMover
function WaitForMover (Mover M)
[edit] WantsSmoothedView
function bool WantsSmoothedView ()
[edit] WeaponBob
function Object.Vector WeaponBob (float BobDamping)
