Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:U2PlayerNetTestController (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> PlayerController >> U2PlayerController >> U2PlayerTestController >> U2PlayerNetTestController |
Contents
- 1 Properties
- 2 Structs
- 3 Instance functions
- 3.1 BestSignedDifference
- 3.2 ClientAdjustPositionEx
- 3.3 ClientUpdatePosition
- 3.4 GenerateMoveEx
- 3.5 GetDuckFlag
- 3.6 GetRunFlag
- 3.7 HandleMove
- 3.8 MakeRelative
- 3.9 ProcessFullMoveEx
- 3.10 ProcessMiniMoveEx
- 3.11 ReplicateMoveEx
- 3.12 ServerMoveEx
- 3.13 SetDuckFlag
- 3.14 SetRunFlag
- 3.15 SetupClientAdjustPositionEx
- 3.16 StoreMoveEx
- 4 States
- Package:
- U2
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U2PlayerController.uc
Properties[edit]
bDuckLast[edit]
Type: byte
bDuckToggle[edit]
Type: byte
bLeanLast[edit]
Type: byte
bRunLast[edit]
Type: byte
bRunToggle[edit]
Type: byte
bUseDuckToggles[edit]
Type: bool
Modifiers: globalconfig
bUseLeanToggles[edit]
Type: bool
Modifiers: globalconfig
bUseRunToggles[edit]
Type: bool
Modifiers: globalconfig
CurrentMoveSequence[edit]
Type: int
LastCorrectionMoveSequence[edit]
Type: int
LastMoveSequence[edit]
Type: int
LastUpdateMoveSequence[edit]
Type: int
ServerMoveTimeStamp[edit]
Type: float
StoredMoves[edit]
Type: StoredMove
Array size: 100
Structs[edit]
FullMove[edit]
MiniMove[edit]
- float<0.000,0.512,0.001> ElapsedTime
- Object.Vector Accel
- bool bRun
- bool bDuck
- bool bJump
- Actor.EDoubleClickDir DodgeDir
StoredMove[edit]
- FullMove FullMove
- int<0,65536> MoveSequence
- Object.Vector CurLocation
Instance functions[edit]
BestSignedDifference[edit]
ClientAdjustPositionEx[edit]
ClientUpdatePosition[edit]
Overrides: PlayerController.ClientUpdatePosition
GenerateMoveEx[edit]
GetDuckFlag[edit]
Overrides: Controller.GetDuckFlag
GetRunFlag[edit]
Overrides: Controller.GetRunFlag
HandleMove[edit]
Overrides: PlayerController.HandleMove
MakeRelative[edit]
ProcessFullMoveEx[edit]
ProcessMiniMoveEx[edit]
ReplicateMoveEx[edit]
ServerMoveEx[edit]
SetDuckFlag[edit]
Overrides: Controller.SetDuckFlag
SetRunFlag[edit]
Overrides: Controller.SetRunFlag
SetupClientAdjustPositionEx[edit]
StoreMoveEx[edit]
States[edit]
@MantlingState[edit]
Inherits from: U2PlayerController.@MantlingState
Ignores: AltFire, Fire, PressingAltFire, PressingFire
@MantlingState.ProcessMiniMoveEx[edit]
Overrides: ProcessMiniMoveEx (global)
@PlayerClimbingState[edit]
@PlayerClimbingState.ProcessMiniMoveEx[edit]
Overrides: ProcessMiniMoveEx (global)
@PlayerSpideringState[edit]
@PlayerSpideringState.ProcessMiniMoveEx[edit]
Overrides: ProcessMiniMoveEx (global)
@PlayerSwimmingState[edit]
@PlayerSwimmingState.ProcessMiniMoveEx[edit]
Overrides: ProcessMiniMoveEx (global)
@PlayerWaitingState[edit]
Inherits from: PlayerController.@PlayerWaitingState
Modifiers: auto
@PlayerWaitingState.ProcessMiniMoveEx[edit]
Overrides: ProcessMiniMoveEx (global)
@PlayerWalkingState[edit]
@PlayerWalkingState.ProcessMiniMoveEx[edit]
Overrides: ProcessMiniMoveEx (global)
@SpectatingState[edit]
@SpectatingState.ProcessMiniMoveEx[edit]
Overrides: ProcessMiniMoveEx (global)
@TeleportFixedState[edit]
@TeleportFixedState.ProcessMiniMoveEx[edit]
Overrides: ProcessMiniMoveEx (global)
@WaitingForPawnState[edit]
@WaitingForPawnState.ProcessMiniMoveEx[edit]
Overrides: ProcessMiniMoveEx (global)