I'm a doctor, not a mechanic
UE2:U2PlayerController states (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> PlayerController >> U2PlayerController (states) |
Contents
- 1 States
- 1.1 @BaseSpectatingState
- 1.2 @CantMoveState
- 1.3 @DeadState
- 1.4 @GameEndedState
- 1.5 @ImpaledState
- 1.6 @LandedHardState
- 1.7 @LevelTransitionState
- 1.8 @MantlingState
- 1.9 @MissionFailedState
- 1.10 @PlayerClimbingState
- 1.11 @PlayerEndLevelImmediatelyState
- 1.12 @PlayerFlyingState
- 1.13 @PlayerSwimmingState
- 1.14 @PlayerWalkingState
- U2PlayerController states in other games:
- U2
- Other member categories for this class:
- instance functions
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States[edit]
@BaseSpectatingState[edit]
@BaseSpectatingState.BeginState[edit]
Overrides: Object.BeginState (global)
@CantMoveState[edit]
@CantMoveState.BeginState[edit]
Overrides: LicenseeController.@CantMoveState.BeginState
@CantMoveState.PlayerTick[edit]
Overrides: PlayerTick (global)
@CantMoveState.Freeze[edit]
Overrides: Freeze (global)
@CantMoveState.IsFrozen[edit]
Overrides: Controller.IsFrozen (global)
@CantMoveState.PlayerMove[edit]
Overrides: PlayerController.PlayerMove (global)
@CantMoveState.UnFreeze[edit]
Overrides: UnFreeze (global)
@DeadState[edit]
Inherits from: PlayerController.@DeadState
Ignores: HearNoise, KilledBy, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SwitchWeapon
@DeadState.BeginState[edit]
Overrides: PlayerController.@DeadState.BeginState
@DeadState.PlayerTick[edit]
Overrides: PlayerTick (global)
@DeadState.HandleMissionFailed[edit]
Overrides: HandleMissionFailed (global)
@DeadState.SetLevelAction[edit]
@GameEndedState[edit]
Inherits from: PlayerController.@GameEndedState
Ignores: BeginFalling, HearNoise, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, TakeDamage
@GameEndedState.BeginState[edit]
Overrides: PlayerController.@GameEndedState.BeginState
@GameEndedState.Fire[edit]
Overrides: PlayerController.@GameEndedState.Fire
@ImpaledState[edit]
Extends: @CantMoveState
@ImpaledState.BeginState[edit]
Overrides: @CantMoveState.BeginState
@ImpaledState.PlayerMove[edit]
Overrides: @CantMoveState.PlayerMove
@LandedHardState[edit]
@LandedHardState.LandedHardDone[edit]
Overrides: LicenseeController.@LandedHardState.LandedHardDone
@LandedHardState.PlayerMove[edit]
Overrides: PlayerController.PlayerMove (global)
@LevelTransitionState[edit]
Ignores: BeginFalling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, NotifyTakeHit, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, Suicide, TakeDamage
@LevelTransitionState.BeginState[edit]
Overrides: Object.BeginState (global)
@LevelTransitionState.AltFire[edit]
Overrides: AltFire (global)
@LevelTransitionState.Fire[edit]
Overrides: Fire (global)
@LevelTransitionState.PlayerMove[edit]
Overrides: PlayerController.PlayerMove (global)
@LevelTransitionState.ThrowWeapon[edit]
Overrides: ThrowWeapon (global)
@MantlingState[edit]
Ignores: AltFire, Fire, PressingAltFire, PressingFire
@MantlingState.BeginState[edit]
Overrides: Object.BeginState (global)
@MantlingState.EndState[edit]
Overrides: Object.EndState (global)
@MantlingState.MantleEnd[edit]
Overrides: LicenseeController.MantleEnd (global)
@MantlingState.PlayerTick[edit]
Overrides: PlayerTick (global)
@MantlingState.CanCrouch[edit]
@MantlingState.GetAccel[edit]
@MantlingState.PlayerMove[edit]
Overrides: PlayerController.PlayerMove (global)
@MantlingState.SetMovementVars[edit]
Overrides: SetMovementVars (global)
@MissionFailedState[edit]
Extends: @DeadState
Ignores: HearNoise, KilledBy, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SwitchWeapon
@MissionFailedState.SetLevelAction[edit]
Overrides: @DeadState.SetLevelAction
@PlayerClimbingState[edit]
@PlayerClimbingState.BeginState[edit]
Overrides: PlayerController.@PlayerClimbingState.BeginState
@PlayerClimbingState.AltFire[edit]
Overrides: AltFire (global)
@PlayerClimbingState.CanLean[edit]
Overrides: CanLean (global)
@PlayerClimbingState.Fire[edit]
Overrides: Fire (global)
@PlayerClimbingState.PlayerMove[edit]
Overrides: PlayerController.@PlayerClimbingState.PlayerMove
@PlayerEndLevelImmediatelyState[edit]
Extends: @GameEndedState
@PlayerEndLevelImmediatelyState.BeginState[edit]
Overrides: @GameEndedState.BeginState
@PlayerEndLevelImmediatelyState.EndState[edit]
Overrides: Object.EndState (global)
@PlayerFlyingState[edit]
Inherits from: PlayerController.@PlayerFlyingState
Ignores: HearNoise, NotifyBump, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, TakeDamage
@PlayerFlyingState.BeginState[edit]
Overrides: PlayerController.@PlayerFlyingState.BeginState
@PlayerFlyingState.EndState[edit]
Overrides: Object.EndState (global)
@PlayerFlyingState.PlayerMove[edit]
Overrides: PlayerController.@PlayerFlyingState.PlayerMove
@PlayerSwimmingState[edit]
Inherits from: PlayerController.@PlayerSwimmingState
Ignores: Bump, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@PlayerSwimmingState.BeginState[edit]
Overrides: PlayerController.@PlayerSwimmingState.BeginState
@PlayerSwimmingState.CanLean[edit]
Overrides: CanLean (global)
@PlayerSwimmingState.PlayerMove[edit]
Overrides: PlayerController.@PlayerSwimmingState.PlayerMove
@PlayerWalkingState[edit]
Inherits from: PlayerController.@PlayerWalkingState
Ignores: HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@PlayerWalkingState.BeginState[edit]
Overrides: PlayerController.@PlayerWalkingState.BeginState
@PlayerWalkingState.MantleBegin[edit]
Overrides: LicenseeController.MantleBegin (global)
@PlayerWalkingState.NotifyLanded[edit]
Overrides: PlayerController.NotifyLanded (global)
@PlayerWalkingState.CanLean[edit]
Overrides: CanLean (global)
@PlayerWalkingState.ProcessMove[edit]
Overrides: PlayerController.@PlayerWalkingState.ProcessMove