Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2PlayerController states (U2)
Object >> Actor >> Controller >> PlayerController >> U2PlayerController (states) |
Contents
- 1 States
- 1.1 FallingOutOfWorld
- 1.2 GameEnded
- 1.3 GutBlowed
- 1.4 Mantling
- 1.5 PlayerWaiting
- 1.5.1 PlayerWaiting.EndState
- 1.5.2 PlayerWaiting.AllowSelectionMenuEscape
- 1.5.3 PlayerWaiting.AltFire
- 1.5.4 PlayerWaiting.ClientInitSpectating
- 1.5.5 PlayerWaiting.DoRestartPlayer
- 1.5.6 PlayerWaiting.Fire
- 1.5.7 PlayerWaiting.GetUseBarEnable
- 1.5.8 PlayerWaiting.GetUseText
- 1.5.9 PlayerWaiting.InitSpectating
- 1.5.10 PlayerWaiting.ServerRestartPlayer
- 1.5.11 PlayerWaiting.SetPreMatchTime
- 1.5.12 PlayerWaiting.UnUse
- 1.5.13 PlayerWaiting.Use
- 1.6 PlayerWalking
- 1.7 WaitingToDeploy
- 1.7.1 WaitingToDeploy.BeginState
- 1.7.2 WaitingToDeploy.EndState
- 1.7.3 WaitingToDeploy.AllowSelectionMenuEscape
- 1.7.4 WaitingToDeploy.AltFire
- 1.7.5 WaitingToDeploy.Fire
- 1.7.6 WaitingToDeploy.GetUseBarEnable
- 1.7.7 WaitingToDeploy.GetUseText
- 1.7.8 WaitingToDeploy.Jump
- 1.7.9 WaitingToDeploy.NotifyDeployPointHacked
- 1.7.10 WaitingToDeploy.ServerAltFire
- 1.7.11 WaitingToDeploy.ServerSetDeployPoint
- 1.7.12 WaitingToDeploy.ServerViewNextDeployPoint
- 1.7.13 WaitingToDeploy.SetDeployPointView
- 1.7.14 WaitingToDeploy.UnUse
- 1.7.15 WaitingToDeploy.UpdateRotation
- 1.7.16 WaitingToDeploy.Use
- 1.8 Wounded
- 1.8.1 Wounded.BeginState
- 1.8.2 Wounded.EndState
- 1.8.3 Wounded.FellOutOfWorld
- 1.8.4 Wounded.AltFire
- 1.8.5 Wounded.DestroyPawn
- 1.8.6 Wounded.Fire
- 1.8.7 Wounded.GetUseBarEnable
- 1.8.8 Wounded.GetUseText
- 1.8.9 Wounded.HandleMercyKilled
- 1.8.10 Wounded.PawnDied
- 1.8.11 Wounded.Reload
- 1.8.12 Wounded.ServerWaitToDeploy
- 1.8.13 Wounded.UnUse
- 1.8.14 Wounded.Use
- U2PlayerController states in other games:
- U2XMP
- Other member categories for this class:
- instance functions
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
States[edit]
FallingOutOfWorld[edit]
Extends: PlayerController.CantMove
FallingOutOfWorld.BeginState[edit]
Overrides: PlayerController.CantMove.BeginState
FallingOutOfWorld.PlayerMove[edit]
Overrides: PlayerController.CantMove.PlayerMove
GameEnded[edit]
Inherits from: PlayerController.GameEnded
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeeEnemy, Suicide, TakeDamage
GameEnded.BeginState[edit]
Overrides: PlayerController.GameEnded.BeginState
GameEnded.CalcBehindView[edit]
Overrides: PlayerController.CalcBehindView (global)
GameEnded.CanGesture[edit]
Overrides: CanGesture (global)
GameEnded.GetUseBarEnable[edit]
Overrides: PlayerController.GetUseBarEnable (global)
GameEnded.GetUseText[edit]
Overrides: PlayerController.GetUseText (global)
GameEnded.PlayerMove[edit]
Overrides: PlayerController.GameEnded.PlayerMove
GutBlowed[edit]
Extends: PlayerController.CantMove
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon
GutBlowed.BeginState[edit]
Overrides: PlayerController.CantMove.BeginState
GutBlowed.EndState[edit]
Overrides: Object.EndState (global)
GutBlowed.AltFire[edit]
Overrides: PlayerController.AltFire (global)
GutBlowed.Fire[edit]
Overrides: PlayerController.Fire (global)
GutBlowed.GetUseBarEnable[edit]
Overrides: PlayerController.GetUseBarEnable (global)
GutBlowed.GetUseText[edit]
Overrides: PlayerController.GetUseText (global)
GutBlowed.HandleMercyKilled[edit]
Overrides: PlayerController.HandleMercyKilled (global)
GutBlowed.Reload[edit]
Overrides: PlayerController.Reload (global)
GutBlowed.UnUse[edit]
Overrides: PlayerController.UnUse (global)
GutBlowed.Use[edit]
Overrides: PlayerController.Use (global)
Mantling[edit]
Mantling.BeginState[edit]
Overrides: Object.BeginState (global)
Mantling.EndState[edit]
Overrides: Object.EndState (global)
Mantling.MantleEnd[edit]
Overrides: MantleEnd (global)
Mantling.GetAccel[edit]
Mantling.HandleMove[edit]
Mantling.PlayerMove[edit]
Overrides: PlayerController.PlayerMove (global)
Mantling.ProcessMove[edit]
Overrides: PlayerController.ProcessMove (global)
PlayerWaiting[edit]
Inherits from: PlayerController.PlayerWaiting
Modifiers: auto
Ignores: HearNoise, NextWeapon, NotifyBump, PhysicsVolumeChange, PrevWeapon, SeeEnemy, SwitchToBestWeapon, TakeDamage
PlayerWaiting.EndState[edit]
Overrides: PlayerController.PlayerWaiting.EndState
PlayerWaiting.AllowSelectionMenuEscape[edit]
Overrides: PlayerController.AllowSelectionMenuEscape (global)
PlayerWaiting.AltFire[edit]
Overrides: PlayerController.PlayerWaiting.AltFire
PlayerWaiting.ClientInitSpectating[edit]
Overrides: ClientInitSpectating (global)
PlayerWaiting.DoRestartPlayer[edit]
PlayerWaiting.Fire[edit]
Overrides: PlayerController.PlayerWaiting.Fire
PlayerWaiting.GetUseBarEnable[edit]
Overrides: PlayerController.GetUseBarEnable (global)
PlayerWaiting.GetUseText[edit]
Overrides: PlayerController.GetUseText (global)
PlayerWaiting.InitSpectating[edit]
PlayerWaiting.ServerRestartPlayer[edit]
Overrides: PlayerController.PlayerWaiting.ServerRestartPlayer
PlayerWaiting.SetPreMatchTime[edit]
PlayerWaiting.UnUse[edit]
Overrides: PlayerController.UnUse (global)
PlayerWaiting.Use[edit]
Overrides: PlayerController.Use (global)
PlayerWalking[edit]
Inherits from: PlayerController.PlayerWalking
Ignores: Bump, HearNoise, SeeEnemy
PlayerWalking.MantleBegin[edit]
Overrides: MantleBegin (global)
PlayerWalking.CanDodge[edit]
PlayerWalking.CanGesture[edit]
Overrides: CanGesture (global)
PlayerWalking.ProcessMove[edit]
Overrides: PlayerController.PlayerWalking.ProcessMove
WaitingToDeploy[edit]
Extends: PlayerController.CantMove
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon
WaitingToDeploy.BeginState[edit]
Overrides: PlayerController.CantMove.BeginState
WaitingToDeploy.EndState[edit]
Overrides: Object.EndState (global)
WaitingToDeploy.AllowSelectionMenuEscape[edit]
Overrides: PlayerController.AllowSelectionMenuEscape (global)
WaitingToDeploy.AltFire[edit]
Overrides: PlayerController.AltFire (global)
WaitingToDeploy.Fire[edit]
Overrides: PlayerController.Fire (global)
WaitingToDeploy.GetUseBarEnable[edit]
Overrides: PlayerController.GetUseBarEnable (global)
WaitingToDeploy.GetUseText[edit]
Overrides: PlayerController.GetUseText (global)
WaitingToDeploy.Jump[edit]
Overrides: PlayerController.Jump (global)
WaitingToDeploy.NotifyDeployPointHacked[edit]
Overrides: NotifyDeployPointHacked (global)
WaitingToDeploy.ServerAltFire[edit]
Overrides: ServerAltFire (global)
WaitingToDeploy.ServerSetDeployPoint[edit]
Overrides: ServerSetDeployPoint (global)
WaitingToDeploy.ServerViewNextDeployPoint[edit]
Overrides: ServerViewNextDeployPoint (global)
WaitingToDeploy.SetDeployPointView[edit]
Overrides: SetDeployPointView (global)
WaitingToDeploy.UnUse[edit]
Overrides: PlayerController.UnUse (global)
WaitingToDeploy.UpdateRotation[edit]
Overrides: PlayerController.UpdateRotation (global)
WaitingToDeploy.Use[edit]
Overrides: PlayerController.Use (global)
Wounded[edit]
Inherits from: PlayerController.Wounded
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon
Wounded.BeginState[edit]
Overrides: PlayerController.CantMove.BeginState
Wounded.EndState[edit]
Overrides: Object.EndState (global)
Wounded.FellOutOfWorld[edit]
Overrides: FellOutOfWorld (global)
Wounded.AltFire[edit]
Overrides: PlayerController.AltFire (global)
Wounded.DestroyPawn[edit]
Wounded.Fire[edit]
Overrides: PlayerController.Fire (global)
Wounded.GetUseBarEnable[edit]
Overrides: PlayerController.GetUseBarEnable (global)
Wounded.GetUseText[edit]
Overrides: PlayerController.GetUseText (global)
Wounded.HandleMercyKilled[edit]
Overrides: PlayerController.HandleMercyKilled (global)
Wounded.PawnDied[edit]
Overrides: PlayerController.PawnDied (global)
Wounded.Reload[edit]
Overrides: PlayerController.Reload (global)
Wounded.ServerWaitToDeploy[edit]
Overrides: ServerWaitToDeploy (global)
Wounded.UnUse[edit]
Overrides: PlayerController.UnUse (global)
Wounded.Use[edit]
Overrides: PlayerController.Use (global)