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UE2:U2PlayerController (U2)
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Object >> Actor >> Controller >> PlayerController >> U2PlayerController |
Contents
- 1 Properties
- 1.1 AmmoFlashTime
- 1.2 ConsumerClassColorHigh
- 1.3 ConsumerClassColorLow
- 1.4 ConsumerClassColorMed
- 1.5 DeployLockedInSound
- 1.6 GameOverCameraDist
- 1.7 GameOverRotationPitch
- 1.8 GameOverRotationRate
- 1.9 GameOverSound
- 1.10 HackEffect
- 1.11 HackFX
- 1.12 LastGestureTime
- 1.13 LastPlayerFragTime
- 1.14 MaxDeployPitch
- 1.15 MinDeployPitch
- 1.16 MonsterKills
- 1.17 NextDeployTime
- 1.18 RadarZoomIncr
- 1.19 RadarZoomMax
- 1.20 RadarZoomMin
- 1.21 RadarZoomPct
- 1.22 RespawnPoint
- 1.23 SaySound
- 1.24 TeamSaySound
- 1.25 TimeRemainingCautionColor
- 1.26 TimeRemainingCautionTime
- 1.27 TimeRemainingDangerColor
- 1.28 TimeRemainingDangerTime
- 1.29 TimeRemainingNeutralColor
- 1.30 UseHighlightMaterial
- 1.31 UseProjectorMaterial
- 1.32 WeaponOrder1
- 1.33 WeaponOrder2
- 1.34 WeaponOrder3
- 1.35 WeaponOrder4
- 1.36 WeaponOrder5
- 1.37 WoundedDelaySeconds
- 1.38 WoundedTime
- 1.39 Default values
- 2 Structs
- 3 Functions
- 4 States
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U2PlayerController.uc
Properties[edit]
AmmoFlashTime[edit]
Type: float
ConsumerClassColorHigh[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
R | 250 |
ConsumerClassColorLow[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
G | 128 |
ConsumerClassColorMed[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
G | 250 |
R | 250 |
DeployLockedInSound[edit]
Type: Sound
sound when player has locked into a deploy point
Default value: Sound'U2A.Messages.DeployLocked'
GameOverCameraDist[edit]
Type: float
Default value: 12.0
GameOverRotationPitch[edit]
Type: float
Default value: 64000.0
GameOverRotationRate[edit]
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Yaw | 3000 |
GameOverSound[edit]
Type: Sound
Default value: Sound'U2XMPA.GameNotify.GameOver'
HackEffect[edit]
Default value: Class'U2.HackSquib'
HackFX[edit]
Type: HackEffect
LastGestureTime[edit]
Type: float
LastPlayerFragTime[edit]
Type: float
MaxDeployPitch[edit]
Type: float
Default value: 55000.0
MinDeployPitch[edit]
Type: float
Default value: 5000.0
MonsterKills[edit]
Type: int
NextDeployTime[edit]
Type: float
time the new players will be redeployed
RadarZoomIncr[edit]
Type: float
Default value: 0.1
RadarZoomMax[edit]
Type: float
Default value: 2.0
RadarZoomMin[edit]
Type: float
Default value: 0.3
RadarZoomPct[edit]
Type: float
Default value: 1.0
RespawnPoint[edit]
Type: DeploymentPoint
point from which player will respawn
SaySound[edit]
Type: Sound
Default value: Sound'U2A.Messages.Say'
TeamSaySound[edit]
Type: Sound
Default value: Sound'U2A.Messages.TeamSay'
TimeRemainingCautionColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
G | 255 |
R | 255 |
TimeRemainingCautionTime[edit]
Type: float
Default value: 300.0
TimeRemainingDangerColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
R | 255 |
TimeRemainingDangerTime[edit]
Type: float
Default value: 120.0
TimeRemainingNeutralColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
UseHighlightMaterial[edit]
Type: Material
Default value: Combiner'SpecialFX.Use.use_Reticle_002'
UseProjectorMaterial[edit]
Type: Material
Default value: Combiner'SpecialFX.Use.Use_Reticle_001'
WeaponOrder1[edit]
Type: array<WeaponInfo>
WeaponOrder2[edit]
Type: array<WeaponInfo>
WeaponOrder3[edit]
Type: array<WeaponInfo>
WeaponOrder4[edit]
Type: array<WeaponInfo>
WeaponOrder5[edit]
Type: array<WeaponInfo>
WoundedDelaySeconds[edit]
Type: float
time before player is given the option to return to deployment area
Default value: 2.0
WoundedTime[edit]
Type: float
time at which player died
Default values[edit]
Property | Value |
---|---|
bNetNotify | True |
CheatClass | Class'U2.U2CheatManager' |
RocketLockSound | Sound'WeaponsA.RocketLauncher.RL_Alert' |
ServerOnlyStates[0] | 'FallingOutOfWorld' |
ServerOnlyStates[1] | 'GutBlowed' |
SpectateSpeed | 1000.0 |
Structs[edit]
WeaponInfo[edit]
Modifiers: native
- string WeaponName
- User readable name of the weapon.
- byte Priority
- Order within the tray (lower numbers = higher priority) - essentially group offset.
- Weapon Weapon
- Pointer to the associated weapon - if the player has it currently.
Functions[edit]
Exec functions[edit]
DP[edit]
DumpAmmoPct[edit]
DumpArtifacts[edit]
DumpConsumers[edit]
DumpReplicants[edit]
Gesture[edit]
NextWeapon[edit]
Overrides: PlayerController.NextWeapon
PrevWeapon[edit]
Overrides: PlayerController.PrevWeapon
RadarZoomIn[edit]
RadarZoomOut[edit]
ServerDP[edit]
SwitchToBestWeapon[edit]
Overrides: Controller.SwitchToBestWeapon
SwitchWeapon[edit]
Overrides: PlayerController.SwitchWeapon
Taunt[edit]
Events[edit]
Destroyed[edit]
Overrides: PlayerController.Destroyed
FellOutOfWorld[edit]
Overrides: Actor.FellOutOfWorld
GetRadarZoomPct[edit]
Overrides: PlayerController.GetRadarZoomPct
InitPlayer[edit]
Overrides: PlayerController.InitPlayer
MantleBegin[edit]
MantleEnd[edit]
PlayerTick[edit]
Overrides: PlayerController.PlayerTick
PostBeginPlay[edit]
Overrides: PlayerController.PostBeginPlay
PreBeginPlay[edit]
Overrides: Controller.PreBeginPlay
TeamMessage[edit]
Overrides: PlayerController.TeamMessage
Other instance functions[edit]
See U2PlayerController instance functions.