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UE2:DeploymentPoint (U2)

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U2 Object >> Actor >> HackTrigger >> DeploymentPoint
Package: 
U2

DeploymentPoint.uc

Properties[edit]

Property group 'DeploymentPoint'[edit]

BaseRepSkinIndex[edit]

Type: int


Default value: 2

BaseStaticMesh[edit]

Type: StaticMesh


Default value: StaticMesh'XMPWorldItemsM.DeployPoint.DeployPointBase'

BaseTeamSkins[edit]

Type: array<Material>


Default value, index 0: Shader'XMPWorldItemsT.DeployPoint.Poly_DeployPointDSI_RW_001_Red'

Default value, index 1: Shader'XMPWorldItemsT.DeployPoint.Poly_DeployPointDSI_RW_001_Blue'

Camera[edit]

Type: Actor


RespawnDelayPct[edit]

Type: float


SpawnEffectsDelay[edit]

Type: float


Default value: 1.0

SpawnerLocationOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 100.0
Y 100.0

SpinLeadInTime[edit]

Type: float


Default value: 2.0

Internal variables[edit]

Base[edit]

Type: TeamMeshActor


bDebugMode[edit]

Type: bool


bSpinning[edit]

Type: bool


ClientSpawnEffectRequest[edit]

Type: int


Default value: -1

DeployRingCount[edit]

Type: int

number of concentric rings to attempt to spawn players

Default value: 4

NearestLandmark[edit]

Type: Landmark


nextDeploymentPoint[edit]

Type: DeploymentPoint


NextRespawnTime[edit]

Type: float


NumPlayersSpawned[edit]

Type: int

number of players spawned successfully

NumSpawnWaves[edit]

Type: int

number of times the deploy timer has expired for this deploy point

ServerSpawnEffectRequest[edit]

Type: int


Default value: -1

SpawnAttemptsPerDeployRing[edit]

Type: int


Default value: 10

SpawnEffect[edit]

Type: ParticleGenerator


SpawnEffectClasses[edit]

Type: array<ParticleGenerator>


Default value, index 0: ParticleSalamander'Deploy_FX.ParticleSalamander2'

Default value, index 1: ParticleSalamander'Deploy_FX.ParticleSalamander1'

SpawnEffectTeam[edit]

Type: int


Default value: 255

StartSpot[edit]

Type: DeployProxy

spot that the current player will spawn

Wings[edit]

Type: DeploySpinner


Default values[edit]

Property Value
AlternateSkins[0] Shader'XMPWorldItemsT.Base.POLY_pulse_Red'
AlternateSkins[1] Shader'XMPWorldItemsT.Base.POLY_pulse_Blue'
bBlockActors True
bBlockKarma True
bBlockNonZeroExtentTraces True
bBlockPlayers True
bNetNotify True
bUseCylinderCollision True
bWorldGeometry True
CollisionHeight 110.0
CollisionRadius 30.0
Description "Deploy Point"
HackGainedMessage Class'U2.DeployPointGainedMessage'
HackLostMessage Class'U2.DeployPointLostMessage'
RepSkinIndex 1
StaticMesh StaticMesh'XMPWorldItemsM.DeployPoint.DeployPointMain'

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: HackTrigger.PreBeginPlay


Other instance functions[edit]

CheckHasAllDeployPoints[edit]

function CheckHasAllDeployPoints (int NewHackedTeam)


ClientSpawnEffects[edit]

simulated function ClientSpawnEffects ()


ClientSpawnEffectsTimer[edit]

simulated function ClientSpawnEffectsTimer ()


GetNearestLandmark[edit]

simulated function Landmark GetNearestLandmark ()


GetRadarIconIndex[edit]

interface function int GetRadarIconIndex ()

Overrides: Actor.GetRadarIconIndex


GetTeam[edit]

simulated function int GetTeam ()

Overrides: HackTrigger.GetTeam


HandleHacked[edit]

function HandleHacked (int NewHackedTeam)

Overrides: HackTrigger.HandleHacked


NotifyPlayerDeployed[edit]

function NotifyPlayerDeployed ()


PlayHackedMessages[edit]

function PlayHackedMessages (int OldTeam, int NewTeam)

Overrides: HackTrigger.PlayHackedMessages


RegisterHackScore[edit]

function RegisterHackScore (Controller PrimaryHacker, Controller SecondaryHacker)

Overrides: HackTrigger.RegisterHackScore


SetNextRespawnTime[edit]

function SetNextRespawnTime (DeploymentPoint DeploymentPointList)


SetTeam[edit]

simulated function SetTeam (int NewTeam)

Overrides: HackTrigger.SetTeam


SetupCamera[edit]

function SetupCamera ()


SetupDeployLocation[edit]

function bool SetupDeployLocation (PlayerController PC)


SetupDeployProxy[edit]

function SetupDeployProxy ()


StartSpinning[edit]

function StartSpinning ()


StopSpinning[edit]

function StopSpinning ()


TestSpawning[edit]

function TestSpawning (PlayerController PC, int NumberToSpawn)