Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:DeploymentPoint (U2)
Object >> Actor >> HackTrigger >> DeploymentPoint |
Contents
- 1 Properties
- 1.1 Property group 'DeploymentPoint'
- 1.2 Internal variables
- 1.2.1 Base
- 1.2.2 bDebugMode
- 1.2.3 bSpinning
- 1.2.4 ClientSpawnEffectRequest
- 1.2.5 DeployRingCount
- 1.2.6 NearestLandmark
- 1.2.7 nextDeploymentPoint
- 1.2.8 NextRespawnTime
- 1.2.9 NumPlayersSpawned
- 1.2.10 NumSpawnWaves
- 1.2.11 ServerSpawnEffectRequest
- 1.2.12 SpawnAttemptsPerDeployRing
- 1.2.13 SpawnEffect
- 1.2.14 SpawnEffectClasses
- 1.2.15 SpawnEffectTeam
- 1.2.16 StartSpot
- 1.2.17 Wings
- 1.3 Default values
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 CheckHasAllDeployPoints
- 2.2.2 ClientSpawnEffects
- 2.2.3 ClientSpawnEffectsTimer
- 2.2.4 GetNearestLandmark
- 2.2.5 GetRadarIconIndex
- 2.2.6 GetTeam
- 2.2.7 HandleHacked
- 2.2.8 NotifyPlayerDeployed
- 2.2.9 PlayHackedMessages
- 2.2.10 RegisterHackScore
- 2.2.11 SetNextRespawnTime
- 2.2.12 SetTeam
- 2.2.13 SetupCamera
- 2.2.14 SetupDeployLocation
- 2.2.15 SetupDeployProxy
- 2.2.16 StartSpinning
- 2.2.17 StopSpinning
- 2.2.18 TestSpawning
- Package:
- U2
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DeploymentPoint.uc
Properties[edit]
Property group 'DeploymentPoint'[edit]
BaseRepSkinIndex[edit]
Type: int
Default value: 2
BaseStaticMesh[edit]
Type: StaticMesh
Default value: StaticMesh'XMPWorldItemsM.DeployPoint.DeployPointBase'
BaseTeamSkins[edit]
Default value, index 0: Shader'XMPWorldItemsT.DeployPoint.Poly_DeployPointDSI_RW_001_Red'
Default value, index 1: Shader'XMPWorldItemsT.DeployPoint.Poly_DeployPointDSI_RW_001_Blue'
Camera[edit]
Type: Actor
RespawnDelayPct[edit]
Type: float
SpawnEffectsDelay[edit]
Type: float
Default value: 1.0
SpawnerLocationOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 100.0 |
Y | 100.0 |
SpinLeadInTime[edit]
Type: float
Default value: 2.0
Internal variables[edit]
Base[edit]
Type: TeamMeshActor
bDebugMode[edit]
Type: bool
bSpinning[edit]
Type: bool
ClientSpawnEffectRequest[edit]
Type: int
Default value: -1
DeployRingCount[edit]
Type: int
number of concentric rings to attempt to spawn players
Default value: 4
NearestLandmark[edit]
Type: Landmark
nextDeploymentPoint[edit]
Type: DeploymentPoint
NextRespawnTime[edit]
Type: float
NumPlayersSpawned[edit]
Type: int
number of players spawned successfully
NumSpawnWaves[edit]
Type: int
number of times the deploy timer has expired for this deploy point
ServerSpawnEffectRequest[edit]
Type: int
Default value: -1
SpawnAttemptsPerDeployRing[edit]
Type: int
Default value: 10
SpawnEffect[edit]
Type: ParticleGenerator
SpawnEffectClasses[edit]
Type: array<ParticleGenerator>
Default value, index 0: ParticleSalamander'Deploy_FX.ParticleSalamander2'
Default value, index 1: ParticleSalamander'Deploy_FX.ParticleSalamander1'
SpawnEffectTeam[edit]
Type: int
Default value: 255
StartSpot[edit]
Type: DeployProxy
spot that the current player will spawn
Wings[edit]
Type: DeploySpinner
Default values[edit]
Property | Value |
---|---|
AlternateSkins[0] | Shader'XMPWorldItemsT.Base.POLY_pulse_Red' |
AlternateSkins[1] | Shader'XMPWorldItemsT.Base.POLY_pulse_Blue' |
bBlockActors | True |
bBlockKarma | True |
bBlockNonZeroExtentTraces | True |
bBlockPlayers | True |
bNetNotify | True |
bUseCylinderCollision | True |
bWorldGeometry | True |
CollisionHeight | 110.0 |
CollisionRadius | 30.0 |
Description | "Deploy Point" |
HackGainedMessage | Class'U2.DeployPointGainedMessage' |
HackLostMessage | Class'U2.DeployPointLostMessage' |
RepSkinIndex | 1 |
StaticMesh | StaticMesh'XMPWorldItemsM.DeployPoint.DeployPointMain' |
Functions[edit]
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
Destroyed[edit]
Overrides: Actor.Destroyed
PostNetReceive[edit]
Overrides: Actor.PostNetReceive
PreBeginPlay[edit]
Overrides: HackTrigger.PreBeginPlay
Other instance functions[edit]
CheckHasAllDeployPoints[edit]
ClientSpawnEffects[edit]
ClientSpawnEffectsTimer[edit]
GetNearestLandmark[edit]
GetRadarIconIndex[edit]
Overrides: Actor.GetRadarIconIndex
GetTeam[edit]
Overrides: HackTrigger.GetTeam
HandleHacked[edit]
Overrides: HackTrigger.HandleHacked
NotifyPlayerDeployed[edit]
PlayHackedMessages[edit]
Overrides: HackTrigger.PlayHackedMessages
RegisterHackScore[edit]
Overrides: HackTrigger.RegisterHackScore
SetNextRespawnTime[edit]
SetTeam[edit]
Overrides: HackTrigger.SetTeam