Gah - a solution with more questions. – EntropicLqd

UE2:U2PlayerController instance functions (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Contents

U2PlayerController instance functions in other games:
U2
Other member categories for this class:
states

Instance functions[edit]

ActorHeadInWater[edit]

function bool ActorHeadInWater (Actor SourceActor, Object.Vector Loc)


AutoSaveEnabledA1[edit]

function bool AutoSaveEnabledA1 ()


AutoSaveEnabledA2[edit]

function bool AutoSaveEnabledA2 ()


AutoSaveEnabledA3[edit]

function bool AutoSaveEnabledA3 ()


AutoSaveEnabledA4[edit]

function bool AutoSaveEnabledA4 ()


AutoSaveEnabledB1[edit]

function bool AutoSaveEnabledB1 ()


AutoSaveEnabledB2[edit]

function bool AutoSaveEnabledB2 ()


AutoSaveEnabledB3[edit]

function bool AutoSaveEnabledB3 ()


AutoSaveEnabledB4[edit]

function bool AutoSaveEnabledB4 ()


AutoSaveEnabledC1[edit]

function bool AutoSaveEnabledC1 ()


AutoSaveEnabledC2[edit]

function bool AutoSaveEnabledC2 ()


AutoSaveEnabledC3[edit]

function bool AutoSaveEnabledC3 ()


AutoSaveEnabledC4[edit]

function bool AutoSaveEnabledC4 ()


AutoSaveEnabledD1[edit]

function bool AutoSaveEnabledD1 ()


AutoSaveEnabledD2[edit]

function bool AutoSaveEnabledD2 ()


AutoSaveEnabledD3[edit]

function bool AutoSaveEnabledD3 ()


AutoSaveEnabledD4[edit]

function bool AutoSaveEnabledD4 ()


AutoSaveEnabledE1[edit]

function bool AutoSaveEnabledE1 ()


AutoSaveEnabledE2[edit]

function bool AutoSaveEnabledE2 ()


AutoSaveEnabledE3[edit]

function bool AutoSaveEnabledE3 ()


AutoSaveEnabledE4[edit]

function bool AutoSaveEnabledE4 ()


AutoSaveEnabledF1[edit]

function bool AutoSaveEnabledF1 ()


AutoSaveEnabledF2[edit]

function bool AutoSaveEnabledF2 ()


AutoSaveEnabledF3[edit]

function bool AutoSaveEnabledF3 ()


AutoSaveEnabledF4[edit]

function bool AutoSaveEnabledF4 ()


AutoSaveEnabledG1[edit]

function bool AutoSaveEnabledG1 ()


CalcFirstPersonView[edit]

function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: PlayerController.CalcFirstPersonView


CanDodge[edit]

function bool CanDodge ()


CanLean[edit]

function bool CanLean ()


CheckBob[edit]

function CheckBob (float DeltaTime, float Speed2D, Object.Vector Y)

Overrides: PlayerController.CheckBob


ClearWeaponEffects[edit]

function ClearWeaponEffects ()


ClientPlayTakeHit[edit]

function ClientPlayTakeHit (Object.Vector HitLocation, byte Damage, class<DamageTypeDamageType, bool bServerGuessWeapon)


ClientVoiceMessage[edit]

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerController.ClientVoiceMessage


DialogInitiate[edit]

function DialogInitiate (Actor Other, optional name Topic, optional Actor WaitingActor)

Overrides: Actor.DialogInitiate


DialogTerminate[edit]

function DialogTerminate ()

Overrides: Actor.DialogTerminate


EnableProne[edit]

function EnableProne ()


Freeze[edit]

function Freeze ()

Overrides: LicenseeController.Freeze


GetAmmoClipPct[edit]

simulated function float GetAmmoClipPct ()


GetAmmoTotalPct[edit]

simulated function float GetAmmoTotalPct ()


GetArtifactString[edit]

simulated function string GetArtifactString ()


GetAutoTaunt[edit]

simulated function bool GetAutoTaunt ()


GetClipRoundsRemaining[edit]

simulated function string GetClipRoundsRemaining ()


GetClipSize[edit]

simulated function string GetClipSize ()


GetHealthPct[edit]

simulated function float GetHealthPct ()


GetHealthString[edit]

simulated function string GetHealthString ()


GetInstantRocket[edit]

function bool GetInstantRocket ()


GetLeanDir[edit]

function ELeanDir GetLeanDir ()


GetLeanLeftRightVector[edit]

function Object.Vector GetLeanLeftRightVector ()


GetObjectives[edit]

simulated function array<stringGetObjectives ()


GetPlayVoiceMessages[edit]

simulated function bool GetPlayVoiceMessages ()


GetPowerSuitMaxString[edit]

simulated function string GetPowerSuitMaxString ()


GetPowerSuitPct[edit]

simulated function float GetPowerSuitPct ()


GetPowerSuitPowerString[edit]

simulated function string GetPowerSuitPowerString ()


GetPowerSuitString[edit]

simulated function string GetPowerSuitString ()


GetTotalAmmoString[edit]

simulated function string GetTotalAmmoString ()


GetUIAlpha[edit]

simulated function float GetUIAlpha ()


GetWalkingPctScale[edit]

function float GetWalkingPctScale ()

Overrides: LicenseeController.GetWalkingPctScale


GetWeaponPanel[edit]

function WeaponPanel GetWeaponPanel ()


GetWeaponString[edit]

simulated function string GetWeaponString ()


HandleMissionFailed[edit]

function HandleMissionFailed (Pawn ViewTarget)


HandleWalking[edit]

function HandleWalking ()

Overrides: PlayerController.HandleWalking


HandlingCrosshair[edit]

function bool HandlingCrosshair ()


HighlightPendingWeapon[edit]

function HighlightPendingWeapon (Pawn P)


InLeanMode[edit]

function bool InLeanMode ()


LeanBegin[edit]

function LeanBegin (ELeanDir NewLeanDir)


LeanEnd[edit]

function LeanEnd ()


LeanReset[edit]

function LeanReset ()


LeanTransition[edit]

function bool LeanTransition ()


LevelChange[edit]

function LevelChange ()

Overrides: Controller.LevelChange


LoadLeftHand[edit]

function LoadLeftHand ()


NotifyAddInventory[edit]

function NotifyAddInventory (Inventory AddedItem)

Overrides: Controller.NotifyAddInventory


NotifyImpaled[edit]

function NotifyImpaled ()


NotifyRemoveInventory[edit]

function NotifyRemoveInventory (Inventory RemovedItem)

Overrides: Controller.NotifyRemoveInventory


NotifyTakeHit[edit]

function NotifyTakeHit (Pawn InstigatedBy, Object.Vector HitLocation, int Damage, class<DamageTypeDamageType, Object.Vector Momentum)

Overrides: Controller.NotifyTakeHit


NotifyUnImpaled[edit]

function NotifyUnImpaled ()


PlayerEndLevel[edit]

function PlayerEndLevel ()


PlayWinMessage[edit]

function PlayWinMessage (bool bWinner)


Possess[edit]

function Possess (Pawn P)

Overrides: PlayerController.Possess


PressingAnyLeanKey[edit]

function bool PressingAnyLeanKey ()


PressingSelectedLeanKey[edit]

function bool PressingSelectedLeanKey ()


SaveEnabled[edit]

function bool SaveEnabled ()


SendMessage[edit]

function SendMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait, name BroadcastType)

Overrides: Controller.SendMessage


ServerAddBots[edit]

function ServerAddBots (int N)


ServerReload[edit]

function ServerReload ()


ServerSetInstantRocket[edit]

function ServerSetInstantRocket (bool B)


ServerSetTaunt[edit]

function ServerSetTaunt (bool B)


ServerTaunt[edit]

function ServerTaunt (name Sequence)


SetAutoSaveIndex[edit]

function SetAutoSaveIndex (int i)

Overrides: PlayerController.SetAutoSaveIndex


SetAutoTaunt[edit]

function SetAutoTaunt (bool B)


SetDesiredLeanOffset[edit]

function SetDesiredLeanOffset ()


SetMovementVars[edit]

function SetMovementVars (Object.Vector NewAccel)


SetPlayVoiceMessages[edit]

simulated function SetPlayVoiceMessages (bool B)


SetUIAlpha[edit]

simulated function SetUIAlpha (float A)


SetViewTarget[edit]

function SetViewTarget (Actor NewViewTarget)

Overrides: PlayerController.SetViewTarget


ThirdPerson[edit]

simulated function bool ThirdPerson ()


ToggleLeanForward[edit]

function ToggleLeanForward ()


ToggleLeanLeft[edit]

function ToggleLeanLeft ()


ToggleLeanRight[edit]

function ToggleLeanRight ()


ToggleLeanUp[edit]

function ToggleLeanUp ()


TurnTowardNearestEnemy[edit]

function bool TurnTowardNearestEnemy ()

Overrides: PlayerController.TurnTowardNearestEnemy


UnFreeze[edit]

function UnFreeze ()

Overrides: LicenseeController.UnFreeze


UnPossessMatinee[edit]

function UnPossessMatinee ()

Overrides: PlayerController.UnPossessMatinee


ViewingSelf[edit]

function bool ViewingSelf ()