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UE2:GL_EMPEffect (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Light >> ScriptedLight >> GL_EMPEffect |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GL_EMPEffect.uc $Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 8 $
Default values[edit]
Property | Value | ||||||||||||
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bDynamicLight | True | ||||||||||||
bGameRelevant | True | ||||||||||||
bInitiallyOn | False | ||||||||||||
bMovable | True | ||||||||||||
bNoDelete | False | ||||||||||||
CollisionHeight | 0.0 | ||||||||||||
CollisionRadius | 0.0 | ||||||||||||
InitialState | 'TriggerTimed' | ||||||||||||
LifeSpan | 3.0 | ||||||||||||
LightBrightness | 255 | ||||||||||||
LightEffect | LE_Cylinder | ||||||||||||
LightHue | 150 | ||||||||||||
LightRadius | 32 | ||||||||||||
LightSaturation | 150 | ||||||||||||
LightScript | "ABCD" | ||||||||||||
LightScriptRampDown | "F" | ||||||||||||
LightScriptRampUp | "E" | ||||||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||||||
ScriptedLightData[0] |
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ScriptedLightData[1] |
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ScriptedLightData[2] |
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ScriptedLightData[3] |
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ScriptedLightData[4] |
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ScriptedLightData[5] |
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TimerDuration | 1.1 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
SpawnParticles[edit]
simulated function SpawnParticles (ParticleGenerator Effect)