My program doesn't have bugs. It just develops random features.

UE2:GL_EMPEffect (U2XMP)

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U2XMP Object >> Actor >> Light >> ScriptedLight >> GL_EMPEffect
Package: 
U2Weapons

GL_EMPEffect.uc $Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 8 $

Default values[edit]

Property Value
bDynamicLight True
bGameRelevant True
bInitiallyOn False
bMovable True
bNoDelete False
CollisionHeight 0.0
CollisionRadius 0.0
InitialState 'TriggerTimed'
LifeSpan 3.0
LightBrightness 255
LightEffect LE_Cylinder
LightHue 150
LightRadius 32
LightSaturation 150
LightScript "ABCD"
LightScriptRampDown "F"
LightScriptRampUp "E"
RemoteRole ROLE_SimulatedProxy
ScriptedLightData[0]
Member Value
Brightness 255
Duration 0.05
Hue 150
Saturation 150
ScriptedLightData[1]
Member Value
Hue 150
Saturation 150
TweenToTime 0.1
ScriptedLightData[2]
Member Value
Brightness 255
Duration 0.2
Hue 150
Saturation 150
ScriptedLightData[3]
Member Value
Hue 150
Saturation 150
TweenToTime 0.25
ScriptedLightData[4]
Member Value
Brightness 255
Duration 0.25
Hue 150
Saturation 150
TweenToTime 0.2
ScriptedLightData[5]
Member Value
Hue 150
Saturation 150
TweenToTime 1.0
TimerDuration 1.1

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

SpawnParticles[edit]

simulated function SpawnParticles (ParticleGenerator Effect)