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UE2:Gib (UT2004)

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UT2004 Object >> Actor >> Gib

Contents

Package: 
XEffects
Direct subclasses:
GibBotCalf, GibBotForearm, GibBotHand, GibBotTorso, GibBotUpperArm, GibHead, GibOrganicGreenCalf, GibOrganicGreenForearm, GibOrganicGreenHand, GibOrganicGreenTorso, GibOrganicGreenUpperArm, GibOrganicRedCalf, GibOrganicRedForearm, GibOrganicRedHand, GibOrganicRedTorso, GibOrganicRedUpperArm
This class in other games:
U2XMP, UT2003

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[edit] Properties

[edit] Property group 'Gib'

[edit] DampenFactor

Type: float


Default value: 0.65

[edit] Trail

Type: xEmitter


[edit] TrailClass

Type: class<xEmitter>


[edit] Internal variables

[edit] bFlaming

Type: bool


[edit] GibGroupClass

Type: class<xPawnGibGroup>

[edit] =================================================================

Default value: Class'XEffects.xPawnGibGroup'

[edit] HitSounds

Type: Sound

Array size: 2


Default value, index 0: Sound'PlayerSounds.Final.Giblets1'

Default value, index 1: Sound'PlayerSounds.Final.Giblets2'

[edit] Default values

Property Value
bBounce True
bCollideWorld True
bFixedRotationDir True
bUnlit True
bUseCylinderCollision True
LifeSpan 8.0
Mass 30.0
Physics PHYS_Falling
RemoteRole ROLE_None
TransientSoundVolume 0.17

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


[edit] Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


[edit] Other instance functions

[edit] RandSpin

simulated final function RandSpin (float spinRate)


[edit] SpawnTrail

simulated function SpawnTrail ()


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