Gah - a solution with more questions. – EntropicLqd
UE2:Gib (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- XEffects
- Direct subclasses:
- GibBotCalf, GibBotForearm, GibBotHand, GibBotTorso, GibBotUpperArm, GibHead, GibOrganicGreenCalf, GibOrganicGreenForearm, GibOrganicGreenHand, GibOrganicGreenTorso, GibOrganicGreenUpperArm, GibOrganicRedCalf, GibOrganicRedForearm, GibOrganicRedHand, GibOrganicRedTorso, GibOrganicRedUpperArm
- This class in other games:
- UT2003, U2XMP
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Properties[edit]
Property group 'Gib'[edit]
DampenFactor[edit]
Type: float
Default value: 0.65
Trail[edit]
Type: xEmitter
TrailClass[edit]
Internal variables[edit]
bFlaming[edit]
Type: bool
GibGroupClass[edit]
Type: class<xPawnGibGroup>
=================================================================[edit]
Default value: Class'XEffects.xPawnGibGroup'
HitSounds[edit]
Type: Sound
Array size: 2
Default value, index 0: Sound'PlayerSounds.Final.Giblets1'
Default value, index 1: Sound'PlayerSounds.Final.Giblets2'
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bCollideWorld | True |
bFixedRotationDir | True |
bUnlit | True |
bUseCylinderCollision | True |
LifeSpan | 8.0 |
Mass | 30.0 |
Physics | PHYS_Falling |
RemoteRole | ROLE_None |
TransientSoundVolume | 0.17 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
Other instance functions[edit]
RandSpin[edit]
simulated final function RandSpin (float spinRate)
SpawnTrail[edit]
simulated function SpawnTrail ()