Always snap to grid
UE2:Gib (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- XEffects
- Direct subclasses:
- GibBotCalf, GibBotForearm, GibBotHand, GibBotTorso, GibBotUpperArm, GibHead, GibOrganicGreenCalf, GibOrganicGreenForearm, GibOrganicGreenHand, GibOrganicGreenTorso, GibOrganicGreenUpperArm, GibOrganicRedCalf, GibOrganicRedForearm, GibOrganicRedHand, GibOrganicRedTorso, GibOrganicRedUpperArm
- This class in other games:
- U2XMP, UT2004
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[edit] Properties
[edit] Property group 'Gib'
[edit] DampenFactor
Type: float
Default value: 0.65
[edit] Trail
Type: xEmitter
[edit] TrailClass
[edit] Internal variables
[edit] GibGroupClass
Type: class<xPawnGibGroup>
[edit] =================================================================
Default value: Class'XEffects.xPawnGibGroup'
[edit] HitSounds
Type: Sound
Array size: 2
Default value, index 0: Sound'PlayerSounds.Final.Giblets1'
Default value, index 1: Sound'PlayerSounds.Final.Giblets2'
[edit] Default values
| Property | Value |
|---|---|
| bBounce | True |
| bCollideWorld | True |
| bFixedRotationDir | True |
| bUseCylinderCollision | True |
| LifeSpan | 8.0 |
| Mass | 30.0 |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_None |
| TransientSoundVolume | 0.17 |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
[edit] Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] RandSpin
simulated final function RandSpin (float spinRate)
