There is no spoon
UE2:IonEffect (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] Property group 'IonEffect'
[edit] DropTime
Type: float
Default value: 0.5
[edit] Internal variables
[edit] HitLocation
Type: Object.Vector
[edit] HitNormal
Type: Object.Vector
[edit] IonCore
Type: IonCore
[edit] IonLightBeam
Type: IonLightBeam
[edit] IonShaft
Type: IonShaft
[edit] StartTime
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bDynamicLight | True |
| bNetTemporary | True |
| bReplicateMovement | False |
| bSkipActorPropertyReplication | True |
| DrawType | DT_None |
| LifeSpan | 2.0 |
| LightBrightness | 255.0 |
| LightEffect | LE_QuadraticNonIncidence |
| LightHue | 160 |
| LightRadius | 12.0 |
| LightSaturation | 140 |
| LightType | LT_Steady |
| RemoteRole | ROLE_SimulatedProxy |
| TransientSoundRadius | 5000.0 |
| TransientSoundVolume | 1.0 |
[edit] Functions
[edit] Events
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
[edit] Other instance functions
[edit] AimAt
function AimAt (Object.Vector hl, Object.Vector hn)
[edit] SpawnEffects
simulated function SpawnEffects ()
[edit] States
[edit] Drop
[edit] Drop.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Drop.Tick
simulated event Tick (float dt)
Overrides: Actor.Tick (global)
[edit] Drop.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
