Always snap to grid

UE2:JumpPad (U2)

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U2 Object >> Actor >> NavigationPoint >> JumpPad

Contents

Package: 
Engine
Direct subclass:
U2JumpPad
This class in other games:
UE2Runtime, UT2003, UT2004

Jumppad - bounces players/bots up not directly placeable. Make a subclass with appropriate sound effect etc.

[edit] Properties

[edit] Property group 'JumpPad'

[edit] JumpSound

Type: Sound


[edit] JumpVelocity

Type: Object.Vector


Default value:

Member Value
Z 1200.0

[edit] JumpZModifier

Type: float

for tweaking Jump, if needed

Default value: 1.0

[edit] Internal variables

[edit] JumpTarget

Type: Actor


[edit] Default values

Property Value
bCollideActors True
bDestinationOnly True

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


[edit] PostTouch

simulated event PostTouch (Actor Other)

Overrides: Actor.PostTouch


[edit] Touch

simulated event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Other instance functions

[edit] PlayJumpSound

function PlayJumpSound (Pawn P)


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