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UE2:MidGameMenu (UE2Runtime)

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UE2Runtime Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> MidGameMenu
Package: 
RTInterface

null

Properties[edit]

BarHeight[edit]

Type: float


Default value: 0.21

BarVPos[edit]

Type: float


Default value: 0.5

bIgnoreEsc[edit]

Type: bool


Default value: True

ButtonHeight[edit]

Type: float


Default value: 0.04

ButtonHGap[edit]

Type: float


Default value: 0.02

ButtonVGap[edit]

Type: float


Default value: 0.02

ButtonWidth[edit]

Type: float


Default value: 0.27

LeaveEntryButtonText[edit]

Type: string

Modifiers: localized


Default value: "SERVER BROWSER"

LeaveMPButtonText[edit]

Type: string

Modifiers: localized


Default value: "DISCONNECT"

LeaveSPButtonText[edit]

Type: string

Modifiers: localized


Default value: "CLOSE MAP"

Default values[edit]

Property Value
bAllowedAsLast True
bRequire640x480 False
Controls[0] GUIButton'RTInterface.MidGameMenu.QuitBackground'
Controls[1] GUIButton'RTInterface.MidGameMenu.ContMatchButton'
Controls[2] GUIButton'RTInterface.MidGameMenu.QuitGameButton'
Controls[3] GUIButton'RTInterface.MidGameMenu.LeaveMatchButton'
Controls[4] GUIButton'RTInterface.MidGameMenu.SettingsButton'
OpenSound Sound'RuntimeInterfaceSounds.selectDshort'

Instance functions[edit]

InitComponent[edit]

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPage.InitComponent


InternalOnClick[edit]

function bool InternalOnClick (GUIComponent Sender)


InternalOnClose[edit]

function InternalOnClose (optional bool bCanceled)


InternalOnKeyEvent[edit]

function bool InternalOnKeyEvent (out byte Key, out byte State, float delta)