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UE2:U2PlayerNetTestController (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> LicenseeController >> PlayerController >> U2PlayerController >> U2PlayerTestController >> U2PlayerNetTestController |
- Package:
- U2
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2PlayerController.uc
[edit] Properties
[edit] bDuckLast
Type: byte
[edit] bDuckToggle
Type: byte
[edit] bLeanLast
Type: byte
[edit] bRunLast
Type: byte
[edit] bRunToggle
Type: byte
[edit] bUseDuckToggles
Type: bool
Modifiers: globalconfig
[edit] bUseLeanToggles
Type: bool
Modifiers: globalconfig
[edit] bUseRunToggles
Type: bool
Modifiers: globalconfig
[edit] CurrentMoveSequence
Type: int
[edit] LastCorrectionMoveSequence
Type: int
[edit] LastMoveSequence
Type: int
[edit] LastUpdateMoveSequence
Type: int
[edit] ServerMoveTimeStamp
Type: float
[edit] StoredMoves
Type: StoredMove
Array size: 100
[edit] Structs
[edit] FullMove
[edit] MiniMove
- float<0.000,0.512,0.001> ElapsedTime
- Object.Vector Accel
- bool bRun
- bool bDuck
- bool bJump
- Actor.EDoubleClickDir DodgeDir
[edit] StoredMove
- FullMove FullMove
- int<0,65536> MoveSequence
- Object.Vector CurLocation
[edit] Instance functions
[edit] BestSignedDifference
[edit] ClientAdjustPositionEx
[edit] ClientUpdatePosition
Overrides: PlayerController.ClientUpdatePosition
[edit] GenerateMoveEx
[edit] GetDuckFlag
Overrides: Controller.GetDuckFlag
[edit] GetRunFlag
Overrides: Controller.GetRunFlag
[edit] HandleMove
Overrides: PlayerController.HandleMove
[edit] MakeRelative
[edit] ProcessFullMoveEx
[edit] ProcessMiniMoveEx
[edit] ReplicateMoveEx
[edit] ServerMoveEx
[edit] SetDuckFlag
Overrides: Controller.SetDuckFlag
[edit] SetRunFlag
Overrides: Controller.SetRunFlag
[edit] SetupClientAdjustPositionEx
[edit] StoreMoveEx
[edit] States
[edit] @MantlingState
Inherits from: U2PlayerController.@MantlingState
Ignores: AltFire, Fire, PressingAltFire, PressingFire
[edit] @MantlingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
[edit] @PlayerClimbingState
[edit] @PlayerClimbingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
[edit] @PlayerSpideringState
[edit] @PlayerSpideringState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
[edit] @PlayerSwimmingState
[edit] @PlayerSwimmingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
[edit] @PlayerWaitingState
Inherits from: PlayerController.@PlayerWaitingState
Modifiers: auto
[edit] @PlayerWaitingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
[edit] @PlayerWalkingState
[edit] @PlayerWalkingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
[edit] @SpectatingState
[edit] @SpectatingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
[edit] @TeleportFixedState
[edit] @TeleportFixedState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
[edit] @WaitingForPawnState
[edit] @WaitingForPawnState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
